05-20-2009
run them one by one in background
scriptname & ...etc
10 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
Hi,
I have a shell script with code
. perf.env
cd $QRY_DIR
for SHELL_FILE in sql1
do
export SNAME=$SHELL_FILE
${SCRIPT_DIR}/perf_qry.sh ${SPOOL_DIR} ${DB_ENVNAME} ${NAME} &
RC=$(expr ${RC:-0} + $? )
sleep 60
if
then
echo sysdate>test1
echo query1.txt>>test1
grep -i... (0 Replies)
Discussion started by: ran16
0 Replies
2. Shell Programming and Scripting
Hi,
I have a shell script with code
. perf.env
cd $QRY_DIR
for SHELL_FILE in sql1
do
export SNAME=$SHELL_FILE
${SCRIPT_DIR}/perf_qry.sh ${SPOOL_DIR} ${DB_ENVNAME} ${NAME} &
RC=$(expr ${RC:-0} + $? )
sleep 60
if
then
echo sysdate>test1
echo query1.txt>>test1
grep -i... (6 Replies)
Discussion started by: ran16
6 Replies
3. HP-UX
Hi,
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ps -fu user > temp
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4. Shell Programming and Scripting
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5. Shell Programming and Scripting
I have a program dnapars
I execute the program from command line as following:
./dnapars
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6. Shell Programming and Scripting
I am trying to run SSH , mkdir and other unix commands using Perl CGI. But i am not able to Execute these commands.
Please help me out !!!!
SSH and mkdir is necessity for me.
I will be thankful to you...!!!!!
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7. Shell Programming and Scripting
I need to run few commands in a ksh script sequentially.
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8. Shell Programming and Scripting
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LEARN ABOUT REDHAT
glpassthrough
GLPASSTHROUGH(3G) GLPASSTHROUGH(3G)
NAME
glPassThrough - place a marker in the feedback buffer
C SPECIFICATION
void glPassThrough( GLfloat token )
PARAMETERS
token Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN.
DESCRIPTION
Feedback is a GL render mode. The mode is selected by calling glRenderMode with GL_FEEDBACK. When the GL is in feedback mode, no pixels
are produced by rasterization. Instead, information about primitives that would have been rasterized is fed back to the application using
the GL. See the glFeedbackBuffer reference page for a description of the feedback buffer and the values in it.
glPassThrough inserts a user-defined marker in the feedback buffer when it is executed in feedback mode. token is returned as if it were a
primitive; it is indicated with its own unique identifying value: GL_PASS_THROUGH_TOKEN. The order of glPassThrough commands with respect
to the specification of graphics primitives is maintained.
NOTES
glPassThrough is ignored if the GL is not in feedback mode.
ERRORS
GL_INVALID_OPERATION is generated if glPassThrough is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_RENDER_MODE
SEE ALSO
glFeedbackBuffer(3G), glRenderMode(3G)
GLPASSTHROUGH(3G)