05-12-2009
Did you try it as a C program?
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Hi,
First of all I appreciate this group very much for its informative discussions and posts.
Here is my question.
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In what cases does the... (4 Replies)
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Today, I wrote a test code for fork/execvp/waitpid. In the parent process, it fork 100 child processes which only execute "date" to print the current datetime. When any child process die, the parent process will receive a SIGCHLD signal. Then, the parent process will re-fork-execvp the child... (7 Replies)
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#include <stdio.h>
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helo frnds,
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hi all
Can any one plz explain me about memory leak problem
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Hi,
I am trying a database server which keeps a B+ plus tree structure and works on it.
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Hi all
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LEARN ABOUT DEBIAN
glattachshader
GLATTACHSHADER(3G) [FIXME: manual] GLATTACHSHADER(3G)
NAME
glAttachShader - Attaches a shader object to a program object
C SPECIFICATION
void glAttachShader(GLuint program, GLuint shader);
PARAMETERS
program
Specifies the program object to which a shader object will be attached.
shader
Specifies the shader object that is to be attached.
DESCRIPTION
In order to create a complete shader program, there must be a way to specify the list of things that will be linked together. Program
objects provide this mechanism. Shaders that are to be linked together in a program object must first be attached to that program object.
glAttachShader attaches the shader object specified by shader to the program object specified by program. This indicates that shader will
be included in link operations that will be performed on program.
All operations that can be performed on a shader object are valid whether or not the shader object is attached to a program object. It is
permissible to attach a shader object to a program object before source code has been loaded into the shader object or before the shader
object has been compiled. It is permissible to attach multiple shader objects of the same type because each may contain a portion of the
complete shader. It is also permissible to attach a shader object to more than one program object. If a shader object is deleted while it
is attached to a program object, it will be flagged for deletion, and deletion will not occur until glDetachShader() is called to detach it
from all program objects to which it is attached.
ERRORS
GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if shader is not a shader object.
GL_INVALID_OPERATION is generated if shader is already attached to program.
ASSOCIATED GETS
glGetAttachedShaders() with the handle of a valid program object
glGetShaderInfoLog()
glGetShaderSource()
glIsProgram()
glIsShader()
SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource()
COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLATTACHSHADER(3G)