First, I'd like to know if being a shell programmer considered a "real" programmer. is it??
also, I do create a lot of shell programs which includes full scripts to create users and maintaining records. ie phone records.
now, I hear the programmer has to do some cleaning up after the... (3 Replies)
Hi Everyone, I really hope I could get some insight from a few of you, I've been searching the net for various resources, and this board seems to be the friendliest and most helpful by far.
I work for a medical research company and we use sun 4
and we have different studies that have their... (1 Reply)
i didnt wanna post this in C/C++ or Shell programming, because its neither... closest would be Shell... but anywayz, what would (in your opinion) be the easiest route in creating shell gui's?.... im not talking about XFree86 objects, but rather... like the shell setup screen, the cheezy blue popup... (2 Replies)
1.if
2.then
3. # save the number of args and first argument in variables.
4. num_args=$#
5. id="$1"
6. echo "$id"
7. #echo "$1" > crapfile.txt
8. echo `sed 's/\*/'\*'/g' < crapfile.txt`
Above is a partial code.I would like to ask:
at line 1:... (1 Reply)
Experience level : New to programming in Linux. Forgive my noobiness in this context with regards to programming, language or grammar.
Some Background info : I have seen a lot of programs which I use (Modo and Maya especially) which can use a command line to run the different parts of the... (2 Replies)
Hello all,
I am currently try to learn the linux operating system as well as some bash programming. I have come across some online course work which has been very helpful, I have been working through some assignments and since I have no teacher to ask I have come to you experts.
So the... (6 Replies)
2- Write a bash shell script filestatic. The script should examine the number files in directories given as arguments (parameters) to this script.
a. if one argument is given, the script should count and report the number of files in this directory. Only regular files should be counted, not... (1 Reply)
hello,
I'm a littlebit lost...
i have a table of single names and combination of two names and i want a table of ALL single names with ALL combinations (also the indirect ones).
- - - in reality the names are longer, not only a,b,.. and the table is tab-delimited, and the result table... (6 Replies)
Discussion started by: dietmar13
6 Replies
LEARN ABOUT MOJAVE
glbindfragdatalocation
GLBINDFRAGDATALOCATI(3G) OpenGL 3.3 GLBINDFRAGDATALOCATI(3G)NAME
glBindFragDataLocation - bind a user-defined varying out variable to a fragment shader color number
C SPECIFICATION
void glBindFragDataLocation(GLuint program, GLuint colorNumber, const char * name);
PARAMETERS
program
The name of the program containing varying out variable whose binding to modify
colorNumber
The color number to bind the user-defined varying out variable to
name
The name of the user-defined varying out variable whose binding to modify
DESCRIPTION
glBindFragDataLocation explicitly specifies the binding of the user-defined varying out variable name to fragment shader color number
colorNumber for program program. If name was bound previously, its assigned binding is replaced with colorNumber. name must be a
null-terminated string. colorNumber must be less than GL_MAX_DRAW_BUFFERS.
The bindings specified by glBindFragDataLocation have no effect until program is next linked. Bindings may be specified at any time after
program has been created. Specifically, they may be specified before shader objects are attached to the program. Therefore, any name may be
specified in name, including a name that is never used as a varying out variable in any fragment shader object. Names beginning with gl_
are reserved by the GL.
In addition to the errors generated by glBindFragDataLocation, the program program will fail to link if:
o The number of active outputs is greater than the value GL_MAX_DRAW_BUFFERS.
o More than one varying out variable is bound to the same color number.
NOTES
Varying out varyings may have indexed locations assigned explicitly in the shader text using a location layout qualifier. If a shader
statically assigns a location to a varying out variable in the shader text, that location is used and any location assigned with
glBindFragDataLocation is ignored.
ERRORS
GL_INVALID_VALUE is generated if colorNumber is greater than or equal to GL_MAX_DRAW_BUFFERS.
GL_INVALID_OPERATION is generated if name starts with the reserved gl_ prefix.
GL_INVALID_OPERATION is generated if program is not the name of a program object.
ASSOCIATED GETS
glGetFragDataLocation() with a valid program object and the the name of a user-defined varying out variable
SEE ALSO
glCreateProgram(), glGetFragDataLocation()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLBINDFRAGDATALOCATI(3G)