04-27-2009
I'm not trying to be obstinate. If I ask a question the first time I'm going to ask it again when ignored because the answer would be genuinely useful.
Nearly all applications filter out that kind of induced key-event for security reasons. This is why faking a usable, 'real' key event is fairly difficult and means reconfiguring things in advance to allow for it (see matchbox-keyboard) -- it means feeding X11 an entire fake keyboard device to generate 'real' events. But depending on what the ultimate goal is you may not need to fake a key event, what is it? What does fn-scroll-lock even mean? most keyboards have no fn-key, and the fn-key is generally not mapped to a real key if it does, instead producing key combinations that could be completely different keys.
Last edited by Corona688; 04-27-2009 at 11:34 AM..
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exxfade(3alleg4) Allegro manual exxfade(3alleg4)
NAME
exxfade - Truecolor image loading and fades. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exxfade
DESCRIPTION
This program demonstrates how to load and display bitmap files in truecolor video modes, and how to crossfade between them. You have to
use this example from the command line to specify as parameters a number of graphic files. Use at least two files to see the graphical
effect. The example will crossfade from one image to another with each key press until you press the ESC key.
SEE ALSO
BITMAP(3alleg4), END_OF_MAIN(3alleg4), PALETTE(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4), alle-
gro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), create_bitmap(3alleg4), destroy_bitmap(3alleg4),
draw_trans_sprite(3alleg4), install_keyboard(3alleg4), keypressed(3alleg4), line(3alleg4), load_bitmap(3alleg4), readkey(3alleg4),
screen(3alleg4), set_color_conversion(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4),
set_trans_blender(3alleg4), vsync(3alleg4)
Allegro version 4.4.2 exxfade(3alleg4)