Display all of the lines in a file that contain "Raspberry" followed later
in the line by the letter "a"
I tried: grep Raspberry*a filename
that didn't work
Anyone know a solution? (1 Reply)
I have written a script to test some isdn links in my network and I am trying to format the output to be more readable. Each line of the output has a different number of digits as follows...
Sitename , spid1 12345678901234 1234567890 1234567 , spid2 1234567890 1234567890 1234567
Sitename , ... (1 Reply)
Hi guys
I've been trying to write a regular expression.
If I'm tryin to validate a sequence of characters as follows...
AB1-232-623482-743 43/3
where
a) any character after the "AB" can be any alphanumeric character
b) the " 43/3" part is optional
is there a quick neat way for me... (5 Replies)
this is how my xyz.log file loooks like :-
info ( 816): CORE1116: Sun ONE Web Server 6.1SP5 B08/17/2005 22:09
info ( 817): CORE5076: Using from
info ( 817): WEB0100: Loading web module in virtual server at
info ( 817): WEB0100: Loading web module in virtual server at
perl... (12 Replies)
Hello!
I'm working with AWK, and i have this code:
/<LOOP_TIME>/,/<\/LOOP_TIME>/
I want that match every everything between <LOOP_TIME> and </LOOP_TIME>, but not if the line have a "#" before the tags.
Someone can help me?
Thanks! (6 Replies)
Witam, mam oto taki ciąg znaków:
8275610268 + 9012383215 =niepotrzebnytextPotrzebuję w bash'u wyciągnąć obie liczby (mają taką samą liczbę cyfr), zapisać je do osobnych zmiennych, ale coś nie idzie, kombinowałem z grepem, ale nie potrafię skleić tego wyrażenia regularnego, no i potem przypisać do... (7 Replies)
I have two input files (given below) and to compare each line of the File1 with each line of File2 starts with '>sample1'. If a match occurs and that matched line in the File2 contains another line or sequence of lines starting with "Chr" they have to be displayed in output file with that sample.... (8 Replies)
Hi all,
How am I read a file, find the match regular expression and overwrite to the same files.
open DESTINATION_FILE, "<tmptravl.dat" or die "tmptravl.dat";
open NEW_DESTINATION_FILE, ">new_tmptravl.dat" or die "new_tmptravl.dat";
while (<DESTINATION_FILE>)
{
# print... (1 Reply)
Hi all, I have a large fasta (dna sequence) file. I would like to extract a portion of the header as well as the sequence (line below the header).
Input:
Output:
All accession values (the term I want to preserve, which is the string including and directly following "GL") are different, but I... (8 Replies)
Discussion started by: pathunkathunk
8 Replies
LEARN ABOUT DEBIAN
holotz-castle-editor
Holotz's Castle Editor(6) Holotz's Castle Editor(6)NAME
holotz-castle-editor - editor for holotz-castle game
SYNOPSIS
holotz-castle-editor [-f] [-w] [--fps nn] [-mWWxHHxBPP] [-r RR] [-c CC] [-t theme] <story> <nr>
DESCRIPTION
A great mystery is hidden beyond the walls of Holotz's Castle. Will you be able to help Ybelle and Ludar escape alive from the castle?
Use the editor to design new levels for this game!
USAGE
You can use the following keys while working with the editor:
- Page Down: Next level in the story (or a new one if it doesn't exist).
- Page Up: Previous level in the story.
- 'c': Increase the number of columns from the right.
- CTRL-'c': Increase the number of columns from the left
- SHIFT-'c': Decrease the number of columns from the right.
- SHIFT-CTRL-'c': Decrease the number of columns from the left.
- 'r': Increase the number of rows from below.
- CTRL-'r': Increase the number of rows from above.
- SHIFT-'r': Decrease the number of rows from below.
- SHIFT-CTRL-r: Decrease the number of rows from Above.
- '+': Increase level time.
- '-': Decrease level time.
- '1': Select 'floor' tool.
- '2': Select 'continuous floor' tool.
- '3': Select 'stairs' tool.
- '4': Select 'bar' tool.
- '5': Select 'breakable floor' tool.
- '6': Select 'key' tool.
- '7': Select 'rope' tool
- '8': Select 'starting character's position' tool.
- '9': Select 'exit position' tool.
- '0': Select 'enemy' tool.
- 's': Save.
- CTRL-'q': Quit editor.
- Arrow keys: Move around in the map.
- 'g': Increase gravity strength.
- SHIFT-'g': Decrease gravity strength.
- 'x': Increase main character's speed in axis.
- SHIFT-'x': Decrease main character's speed in X axis.
- 'y': Increase main character's speed in Y axis.
- SHIFT-'y': Decrease main character's speed in Y axis.
- 'j': Increase the number of cells that the player can jump vertically.
- SHIFT-'j': Decrease the number of cells that the player can jump vertically.
Other features:
- When adding an item to the map, if you press CTRL key it is adjusted to a cell.
- To adjust a rope's lenght, you select it and, while still pressing mouse button, press ALT key and drag the mouse vertically until get-
ting the desired length. - To adjust a rope's oscillation amplitude, you must select it and, keeping mouse button pressed, press SHIFT
key. Real time amplitude is not shown, as it is determined taking into account the distance in vertical to the rope when releasing mouse
button.
OPTIONS
These command line options are available:
-f Full Screen.
-w Windowed.
--fps nn Run the game at nn frames per second (fps).
-mWWxHHxBPP Run in video mode set by WW pixels of width, HH pixels of height and BPP bits per pixel (eg. -m640x480x16).
-r RR Crete map with RR rows of height.
-c CC Crete map with CC columns of width.
-t theme Use theme named 'theme'.
<story> <nr> Load level nr of the story called 'story'.
AUTHOR
This manual page was written for the Debian GNU/Linux system by Miriam Ruiz <little_miry@yahoo.es> (but may be used by others, of course)
Miriam Ruiz 28.01.2005 Holotz's Castle Editor(6)