03-23-2009
Cheers Duke. I have read those docs articles already, and they tend to give you a general approachand advice. Was more aiming for some realtime experience and what SA's that have used / administered zones might recommend.
There's the docs.sun world, and then there's the real SA world :-)
Thanks for replying.
Cheers
SBK
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LEARN ABOUT DEBIAN
xracer::bvrml
BVRML(3pm) User Contributed Perl Documentation BVRML(3pm)
NAME
XRacer::BVRML - Parser for a tiny subset of VRML generated by Blender
SYNOPSIS
use XRacer::BVRML;
DESCRIPTION
This is a parser for a tiny subset of VRML generated by Blender, so called Blender-VRML or BVRML. In fact, this parser is by no means
guaranteed to be able to parse everything that Blender could generate. I will add parsing capability to it as I see the need.
"XRacer::BVRML" parses a Blender VRML file, and stores it in an internal world representation, which can be inspected and manipulated.
"XRacer::BVRML" can also write out a C function containing GL commands which render this world object, and this function can then be used
inside an XRacer track or craft file.
CLASS METHODS
$world = XRacer::BVRML->parse ($filename [, $world]);
This function parses a BVRML file called $filename, and generates a $world object. If the second optional $world parameter is given,
then the BVRML file is parsed and the results are merged with the existing $world object.
If the parsing fails, then this function will print an error message and return "undef".
WORLD OBJECT METHODS
$nr_vertices = $world->nr_vertices;
Return the total number of vertices in the world.
$nr_faces = $world->nr_faces;
Return the total number of faces in the world.
@vertices = $world->vertices;
Aggregate all vertices in the world, and return it as a list.
@faces = $world->faces;
Aggregate all faces in the world, and return it as a list.
($smallest_x, $largest_x, $smallest_y, $largest_y, $smallest_z, $largest_z) = $world->bbox;
Return the bounding box (or bounding cuboid, to be more precise) of this world.
$world->write_display_function ([name => $function_name,] [filehandle => $filehandle,] [decl => $decl]);
Write out a C function containing GL calls which, when invoked, will display this world object. The C function is called $function_name
and will be written to the file specified by the $filehandle. The function will be declared as "void function_name (void)" unless the
$decl parameter is given, which gives the return declaration. The C function is suitable for directly linking into XRacer craft and
track files. However, it requires some support. In particular, you will need to include the header file GL/gl.h, and probably xracer.h
before the function.
AUTHOR
Richard W.M. Jones, <rich@annexia.org>
COPYRIGHT
XRacer is copyright (C) 1999-2000 Richard W.M. Jones (rich@annexia.org) and other contributors listed in the AUTHORS file.
SEE ALSO
perl(1), xracer(6).
perl v5.14.2 2000-01-07 BVRML(3pm)