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Top Forums Shell Programming and Scripting Printing the Status of a Process in an Instance Post 302283048 by zaxxon on Monday 2nd of February 2009 11:12:11 AM
Old 02-02-2009
If you post code, logs, data etc. use code-tags for better readability please.

Ok, processing the relevant part of your output:
Code:
awk -F"|" '
      $NF ~ /Alive/ {r+=1; a+=1; print}
      $NF ~ /Down/ {r+=1; d+=1; print}
END{if( a != r ) {print "some not up!"}}
' infile

ASG | ASG |N/A | Down
OC4JGroup:default_group | OC4J:IP-BO-C-I~ |21242 |Alive
OC4JGroup:default_group | OC4J:P-BO-M10 |N/A | Down
OC4JGroup:default_group | OC4Jc4j_soa |21240 | Alive
HTTP_Server | HTTP_Server |21239 | Alive
some not up!

  1. Setting | as field separator
  2. $NF is the last field, checking if it contains the pattern Alive
  3. If so, the stuff in the curly braces is being done, ie. it increases the record counter r by +1 and the Alive counter a by 1. With the record counter we track how many rows we processed over all.
  4. If it doesn't find the pattern "Alive" in the last field, it will use this line and check $NF for the pattern "Down". It increases the record counter by 1 and the Down counter d. The Down counter is not necessary but maybe for future use.
  5. In the end, when all lines are processed, it checkes the variables and if the Alive counter is not equal the number of processed relevant rows/records, it will spit an error message as you can see.

All other lines that don't fit to the 2 rules $NF ~ /Alive/ or $NF ~ /Down/ are just bypassed.

Last edited by zaxxon; 02-02-2009 at 12:18 PM.. Reason: Exploring the LIST-tag :)
 

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GLGETACTIVEATOMICCOU(3G)					   OpenGL Manual					  GLGETACTIVEATOMICCOU(3G)

NAME
glGetActiveAtomicCounterBufferiv - retrieve information about the set of active atomic counter buffers for a program C SPECIFICATION
void glGetActiveAtomicCounterBufferiv(Gluint program, GLuint bufferIndex, GLenum pname, GLint *params); PARAMETERS
program The name of a program object from which to retrieve information. bufferIndex Specifies index of an active atomic counter buffer. pname Specifies which parameter of the atomic counter buffer to retrieve. params Specifies the address of a variable into which to write the retrieved information. DESCRIPTION
glGetActiveAtomicCounterBufferiv retrieves information about the set of active atomic counter buffers for a program object. program is the name of a program object for which the command glLinkProgram() has been issued in the past. It is not necessary for program to have been linked successfully. The link may have failed because the number of active atomic counters exceeded the limits. bufferIndex specifies the index of an active atomic counter buffer and must be in the range zero to the value of GL_ACTIVE_ATOMIC_COUNTER_BUFFERS minus one. The value of GL_ACTIVE_ATOMIC_COUNTER_BUFFERS for program indicates the number of active atomic counter buffer and can be queried with glGetProgram(). If no error occurs, the parameter(s) specified by pname are returned in params. If an error is generated, the contents of params are not modified. If pname is GL_ATOMIC_COUNTER_BUFFER_BINDING, then the index of the counter buffer binding point associated with the active atomic counter buffer bufferIndex for program is returned. If pname is GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, then the implementation-dependent minimum total buffer object size, in baseic machine units, required to hold all active atomic counters in the atomic counter binding point identified by bufferIndex is returned. If pname is GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, then the number of active atomic counters for the atomic counter buffer identified by bufferIndex is returned. If pname is GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, then a list of the active atomic counter indices for the atomic counter buffer identified by bufferIndex is returned. The number of elements that will be written into params is the value of GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS for bufferIndex. If pname is GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER then a boolean value indicating whether the atomic counter buffer identified by bufferIndex is referenced by the vertex, tessellation control, tessellation evaluation, geometry, fragment or compute processing stages of program, respectively, is returned. NOTES
glGetActiveAtomicCounterBufferiv is available only if the GL version is 4.2 or higher. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER is available only of the GL version is 4.3 or higher. ERRORS
GL_INVALID_VALUE is generated if program is not the name of a program object for which glLinkProgram() has been called in the past. GL_INVALID_VALUE is generated if bufferIndex is greater than or equal to the value of GL_ACTIVE_ATOMIC_COUNTER_BUFFERS for program. GL_INVALID_ENUM is generated if pname is not one of the accepted tokens. SEE ALSO
glGetProgram(), glGetActiveSubroutineUniform(), glGetActiveSubroutineUniformName(), glGetUniformLocation() COPYRIGHT
Copyright (C) 2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLGETACTIVEATOMICCOU(3G)
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