01-23-2009
Points?
Has any thought been given to assigning points to threads much in the way the HP ITRC forums do? This might not be possible, just a thought.
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sometimes in Solaris 8 when I go to mount filesystems using either the mount command or by editing the /etc/vfstab, i get a nice little error message saying the the number of allowable mount points has been exceeded. I have read man pages until I am blue in the face and no where can I find what the... (3 Replies)
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I have a simple gnuplot question. I have a set of points (list of x,y,z values; irregularly spaced, i.e. no grid) that I want to plot. I want the plot to look like this:
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Hi,
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hi,
I believe a mount point does not have to be a physical disk, but rather a logical one? Is this correct? if so, how can I find out if my mount points are on different physical disks?
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I have two points which represent the start and end points of a line. I need to interpolate a number of points on the line between the two points.
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6. Shell Programming and Scripting
Combine points of specific key (a1) based on user defined size (lets say 200 in this example).
so a1 191 and 191+200 and sum of all the values (4th column)
and vice versa...
Thanx a bunch!
a1 191 201 1
a1 201 211 2
a1 211 221 1
a1
.......
....
a2.........
........ (7 Replies)
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Hi folks,
I have been asked to performed the following:
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Hi,
I am trying to make a cdf curve from the following data.
34.3
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Hi All,
I would like to set decimal point to 16 in the following bash script but it has syntax error at }:
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LEARN ABOUT PLAN9
calc_spline
calc_spline(3alleg4) Allegro manual calc_spline(3alleg4)
NAME
calc_spline - Calculates a series of values along a Bezier spline. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void calc_spline(const int points[8], int npts, int *x, int *y);
DESCRIPTION
Calculates a series of npts values along a Bezier spline, storing them in the output x and y arrays. The Bezier curve is specified by the
four x/y control points in the points array: points[0] and points[1] contain the coordinates of the first control point, points[2] and
points[3] are the second point, etc. Control points 0 and 3 are the ends of the spline, and points 1 and 2 are guides. The curve probably
won't pass through points 1 and 2, but they affect the shape of the curve between points 0 and 3 (the lines p0-p1 and p2-p3 are tangents to
the spline). The easiest way to think of it is that the curve starts at p0, heading in the direction of p1, but curves round so that it
arrives at p3 from the direction of p2. In addition to their role as graphics primitives, spline curves can be useful for constructing
smooth paths around a series of control points, as in exspline.c.
SEE ALSO
spline(3alleg4), exspline(3alleg4)
Allegro version 4.4.2 calc_spline(3alleg4)