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Operating Systems AIX Bullet proof of user history activity Post 302278526 by Browser_ice on Tuesday 20th of January 2009 12:26:53 PM
Old 01-20-2009
Error

I have plans to change this (in fact just about everything) and got the GO to do so.

But in the mean time, I need to get an answer to this problem as we had a problem on the last weekend and it got escaladed to the directors. I have to find out if an employee is telling me the truth on what he did or if he is lying to me (what I believe but the proofs are slim). He claims he did a task but when I look at the folders, I do not see this. I need to get a proof he did not do it and not that he had problems doing it or did it wrong.
 

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ARITHMETIC(6)							   Games Manual 						     ARITHMETIC(6)

NAME
arithmetic - provide drill in number facts SYNOPSIS
/usr/games/arithmetic [ +-x/ ] [ range ] DESCRIPTION
Arithmetic types out simple arithmetic problems, and waits for an answer to be typed in. If the answer is correct, it types back "Right!", and a new problem. If the answer is wrong, it replies "What?", and waits for another answer. After every twenty problems, it publishes statistics on correctness and the time required to answer. To quit the program, type an interrupt (delete). The first optional argument determines the kind of problem to be generated; +-x/ respectively cause addition, subtraction, multiplication, and division problems to be generated. One or more characters can be given; if more than one is given, the different types of problems will be mixed in random order; default is +-. Range is a decimal number; all addends, subtrahends, differences, multiplicands, divisors, and quotients will be less than or equal to the value of range. Default range is 10. At the start, all numbers less than or equal to range are equally likely to appear. If the respondent makes a mistake, the numbers in the problem which was missed become more likely to reappear. As a matter of educational philosophy, the program will not give correct answers, since the learner should, in principle, be able to calcu- late them. Thus the program is intended to provide drill for someone just past the first learning stage, not to teach number facts de novo. For almost all users, the relevant statistic should be time per problem, not percent correct. 7th Edition May 6, 1986 ARITHMETIC(6)
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