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Top Forums Shell Programming and Scripting Variable names within array call Post 302278168 by vockleya on Monday 19th of January 2009 03:39:08 PM
Old 01-19-2009
Variable names within array call

I am trying to write a piece of code that will call a value from an array. There are multiple arrays that I need to call data from. Only one array needs to be used based on the step within the program. The arrays have the names "cue_0", "cue_1", and so on.

I can't figure out how to call a value from an array based on the array number (the one after the underscore) and the position within the array. I have been able to get it working when not using a variable in the array name, but putting a variable within the array name makes it stop working. I get an error that says "bad substitution" about the line of code noted below when I replace the "0" with a variable.

The code below is the part of my script that I am having trouble with. Any help would be greatly appreciated.

Code:
for i in `seq 0 23`; do
     let position=i*4+9
     tput cup 1 $position
     case ${cue_0[$i]} in      # I want to replace the "0" in this line with a variable"
          0) printf "off" ;;
          1) printf "on" ;;
     esac
done

 

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GLARRAYELEMENT(3G)														GLARRAYELEMENT(3G)

NAME
glArrayElement - render a vertex using the specified vertex array element C SPECIFICATION
void glArrayElement( GLint i ) PARAMETERS
i Specifies an index into the enabled vertex data arrays. DESCRIPTION
glArrayElement commands are used within glBegin/glEnd pairs to specify vertex and attribute data for point, line, and polygon primitives. If GL_VERTEX_ARRAY is enabled when glArrayElement is called, a single vertex is drawn, using vertex and attribute data taken from location i of the enabled arrays. If GL_VERTEX_ARRAY is not enabled, no drawing occurs but the attributes corresponding to the enabled arrays are modified. Use glArrayElement to construct primitives by indexing vertex data, rather than by streaming through arrays of data in first-to-last order. Because each call specifies only a single vertex, it is possible to explicitly specify per-primitive attributes such as a single normal per individual triangle. Changes made to array data between the execution of glBegin and the corresponding execution of glEnd may affect calls to glArrayElement that are made within the same glBegin/glEnd period in non-sequential ways. That is, a call to glArrayElement that precedes a change to array data may access the changed data, and a call that follows a change to array data may access original data. NOTES
glArrayElement is available only if the GL version is 1.1 or greater. glArrayElement is included in display lists. If glArrayElement is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their val- ues affect display lists when the lists are created, not when the lists are executed. SEE ALSO
glClientActiveTextureARB(3G), glColorPointer(3G), glDrawArrays(3G), glEdgeFlagPointer(3G), glGetPointerv(3G), glIndexPointer(3G), glInterleavedArrays(3G), glNormalPointer(3G), glTexCoordPointer(3G), glVertexPointer(3G) GLARRAYELEMENT(3G)
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