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Full Discussion: pupp's computer died !! :(
The Lounge What is on Your Mind? pupp's computer died !! :( Post 302277401 by bakunin on Friday 16th of January 2009 08:14:59 AM
Old 01-16-2009
Shortly before Christmas my old and trusted laptop also died (background light of the display is not working any more and replacing a display on a laptop is costing more than a new one usually), so i can relate to what you are going through.

I bought a new HP Pavilion dv7, which runs quite fine with Fedora Core 10 in the 64-bit variant (this is actually something which doesn't work with Windows). I still struggle with the WiFi and the sound (see here), but VMware was installed without problems and runs an XP installation finely. Actually i too like to play games. ;-))

I downloaded the VMware 30-day-test workstation, created some machines and now use the non-charge player to run them.

Good luck to you in finding and installing another machine of your liking.

bakunin
 

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QSound(3qt)															       QSound(3qt)

NAME
QSound - Access to the platform audio facilities SYNOPSIS
#include <qsound.h> Inherits QObject. Public Members QSound ( const QString & filename, QObject * parent = 0, const char * name = 0 ) ~QSound () int loops () const int loopsRemaining () const void setLoops ( int l ) QString fileName () const bool isFinished () const Public Slots void play () void stop () Static Public Members bool isAvailable () void play ( const QString & filename ) bool available () DESCRIPTION
The QSound class provides access to the platform audio facilities. Qt provides the most commonly required audio operation in GUI applications: asynchronously playing a sound file. This is most easily accomplished with a single call: QSound::play("mysounds/bells.wav"); A second API is provided in which a QSound object is created from a sound file and is played later: QSound bells("mysounds/bells.wav"); bells.play(); Sounds played using the second model may use more memory but play more immediately than sounds played using the first model, depending on the underlying platform audio facilities. On Microsoft Windows the underlying multimedia system is used; only WAVE format sound files are supported. On X11 the Network Audio System is used if available, otherwise all operations work silently. NAS supports WAVE and AU files. On Macintosh, ironically, we use QT (QuickTime) for sound, this means all QuickTime formats are supported by Qt/Mac. On Qt/Embedded, a built-in mixing sound server is used, which accesses /dev/dsp directly. Only the WAVE format is supported. The availability of sound can be tested with QSound::isAvailable(). See also Multimedia Classes. MEMBER FUNCTION DOCUMENTATION
QSound::QSound ( const QString & filename, QObject * parent = 0, const char * name = 0 ) Constructs a QSound that can quickly play the sound in a file named filename. This may use more memory than the static play function. The parent and name arguments (default 0) are passed on to the QObject constructor. QSound::~QSound () Destroys the sound object. bool QSound::available () [static] Returns TRUE if sound support is available; otherwise returns FALSE. QString QSound::fileName () const Returns the filename associated with the sound. bool QSound::isAvailable () [static] Returns TRUE if sound facilities exist on the platform; otherwise returns FALSE. An application may choose either to notify the user if sound is crucial to the application or to operate silently without bothering the user. If no sound is available, all QSound operations work silently and quickly. bool QSound::isFinished () const Returns TRUE if the sound has finished playing; otherwise returns FALSE. int QSound::loops () const Returns the number of times the sound will play. int QSound::loopsRemaining () const Returns the number of times the sound will loop. This value decreases each time the sound loops. This function is not supported on Windows and will always return the total number of loops. void QSound::play ( const QString & filename ) [static] Plays the sound in a file called filename. Example: sound/sound.cpp. void QSound::play () [slot] This is an overloaded member function, provided for convenience. It behaves essentially like the above function. Starts the sound playing. The function returns immediately. Depending on the platform audio facilities, other sounds may stop or may be mixed with the new sound. The sound can be played again at any time, possibly mixing or replacing previous plays of the sound. void QSound::setLoops ( int l ) Sets the sound to repeat l times when it is played. Passing the value -1 will cause the sound to loop indefinitely. On Windows, sounds with a loop count different from 1 will always loop indefinitely. See also loops(). void QSound::stop () [slot] Stops the sound playing. See also play(). SEE ALSO
http://doc.trolltech.com/qsound.html http://www.trolltech.com/faq/tech.html COPYRIGHT
Copyright 1992-2001 Trolltech AS, http://www.trolltech.com. See the license file included in the distribution for a complete license statement. AUTHOR
Generated automatically from the source code. BUGS
If you find a bug in Qt, please report it as described in http://doc.trolltech.com/bughowto.html. Good bug reports help us to help you. Thank you. The definitive Qt documentation is provided in HTML format; it is located at $QTDIR/doc/html and can be read using Qt Assistant or with a web browser. This man page is provided as a convenience for those users who prefer man pages, although this format is not officially supported by Trolltech. If you find errors in this manual page, please report them to qt-bugs@trolltech.com. Please include the name of the manual page (qsound.3qt) and the Qt version (3.1.1). Trolltech AS 9 December 2002 QSound(3qt)
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