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Top Forums UNIX for Dummies Questions & Answers Getting strings before and after a character Post 302277179 by joeyg on Thursday 15th of January 2009 02:42:42 PM
Old 01-15-2009
Hammer & Screwdriver Maybe this will assist you

I substituted the ~ for the first - and then my awk does formatted print to demonstrate that it sees two fields.

Code:
> cat file143
program 1 - program to do this
program 2 - program to do that - and the other
program 3 - program to do nothing
program 4 - program that wishes - it would do something
> sed 's/-/~/' file143 | awk -F"~" '{print "Program="$1"and info="$2}'
Program=program 1 and info= program to do this
Program=program 2 and info= program to do that - and the other
Program=program 3 and info= program to do nothing
Program=program 4 and info= program that wishes - it would do something

 

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GLATTACHSHADER(3G)						  [FIXME: manual]						GLATTACHSHADER(3G)

NAME
glAttachShader - Attaches a shader object to a program object C SPECIFICATION
void glAttachShader(GLuint program, GLuint shader); PARAMETERS
program Specifies the program object to which a shader object will be attached. shader Specifies the shader object that is to be attached. DESCRIPTION
In order to create a complete shader program, there must be a way to specify the list of things that will be linked together. Program objects provide this mechanism. Shaders that are to be linked together in a program object must first be attached to that program object. glAttachShader attaches the shader object specified by shader to the program object specified by program. This indicates that shader will be included in link operations that will be performed on program. All operations that can be performed on a shader object are valid whether or not the shader object is attached to a program object. It is permissible to attach a shader object to a program object before source code has been loaded into the shader object or before the shader object has been compiled. It is permissible to attach multiple shader objects of the same type because each may contain a portion of the complete shader. It is also permissible to attach a shader object to more than one program object. If a shader object is deleted while it is attached to a program object, it will be flagged for deletion, and deletion will not occur until glDetachShader() is called to detach it from all program objects to which it is attached. ERRORS
GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if program is not a program object. GL_INVALID_OPERATION is generated if shader is not a shader object. GL_INVALID_OPERATION is generated if shader is already attached to program. ASSOCIATED GETS
glGetAttachedShaders() with the handle of a valid program object glGetShaderInfoLog() glGetShaderSource() glIsProgram() glIsShader() SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLATTACHSHADER(3G)
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