01-15-2009
8 More Discussions You Might Find Interesting
1. Programming
Hi,
The description and the context of the mechanism that i require is as follows:
There is an application communicating with a protocol stack binary. There is a TCP socket communication between the two.
Now, the stack is pumping up data to the Application such that the receiving buffer of... (2 Replies)
Discussion started by: saptarshi
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2. UNIX for Dummies Questions & Answers
Hi all,
Like in windows OS we have in unix something called "jobs"-term me if i am wrong- to run a sequence of steps which we can exceute at our own will without scheduling like corntab scheduling. can any one tell me what is the structure of this file and provide me with some info with this... (5 Replies)
Discussion started by: aixjadoo
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3. Shell Programming and Scripting
I have a shell script.
How can use some kind of locking mechanism to ensure that the script is not being executed by two people
at the same time? (3 Replies)
Discussion started by: tjay83
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4. Solaris
hi,
I have some windows client machines which require a signal to be sent by a Solaris machine( SunOS 5.6) when ever a particular event occurs on that Solaris machine. What are possible communication mechanisms by which i can do this.
the constraints are
> the windows machines have to... (7 Replies)
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5. Programming
OIOIC is a completely new object-oriented mechanism for the C programming language.
Please download the "OIOIC-Primer-2nd-Edition-English.tar.gz". (the English version of << OIOIC Primer >> )
http://code.google.com/p/oioic/downloads/list
Welcome your advice!
Using OIOIC, you can describe... (7 Replies)
Discussion started by: pervise.zhao
7 Replies
6. Shell Programming and Scripting
Hello Folks,
I got an issue to be solved. I need to show the user a progress bar while executing an process using shell script
Example:
While updating firmware lets assume this will take 2 min to upgrade i need the shell script to show the progress bar as (0%) and at the end it should... (13 Replies)
Discussion started by: phanivarma
13 Replies
7. Shell Programming and Scripting
What if the operating systems would not use any ipc mechanism in order to exchange the datas with each other,which technique could be an alternative for messaging between the processes?Do you guys think using the vfork () system call to duplicate processes is a logical solution for this problem? (4 Replies)
Discussion started by: helltrex
4 Replies
8. Programming
Suppose I have 5 independent process divided in two imaginay sets:
set1 set2
---------------------
p1 p3
| |
p2 p4
|
p5
The processes inside each set communicate mutually quite often.
I mean p1 and p2 communicate mutually quite often
Similarly p3, p4 and p5 communicate mutually... (2 Replies)
Discussion started by: rupeshkp728
2 Replies
LEARN ABOUT DEBIAN
scene_gap
scene_gap(3alleg4) Allegro manual scene_gap(3alleg4)
NAME
scene_gap - Number controlling the scene z-sorting algorithm behaviour. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
extern float scene_gap;
DESCRIPTION
This number (default value = 100.0) controls the behaviour of the z-sorting algorithm. When an edge is very close to another's polygon
plane, there is an interval of uncertainty in which you cannot tell which object is visible (which z is smaller). This is due to cumulative
numerical errors for edges that have undergone a lot of transformations and interpolations.
The default value means that if the 1/z values (in projected space) differ by only 1/100 (one percent), they are considered to be equal and
the x-slopes of the planes are used to find out which plane is getting closer when we move to the right.
Larger values means narrower margins, and increasing the chance of missing true adjacent edges/planes. Smaller values means larger margins,
and increasing the chance of mistaking close polygons for adjacent ones. The value of 100 is close to the optimum. However, the optimum
shifts slightly with resolution, and may be application-dependent. It is here for you to fine-tune.
SEE ALSO
create_scene(3alleg4), clear_scene(3alleg4), destroy_scene(3alleg4), render_scene(3alleg4), scene_polygon3d(3alleg4)
Allegro version 4.4.2 scene_gap(3alleg4)