hi,
if you mean just after I use "./config" the file output file in the following attachment.
I have no idea where I should look for into the file in order to find out the problem.
thank you.
How is Libnet and libpcap are useful in sending a packet through DLL layer
and sniff network layer?
and how sinffers are used to track ip adresses provided Mac adresses? (1 Reply)
I am slowly ploughing my way through the list of links to on-line tutorials you provided to newbies. I for one am grateful for such a comprehensive list, so first of all thank you for that.
What i cannot seem to find, is information on C++ libraries:
The two links on libraries in your list... (0 Replies)
I'm a rookie to C and i'm looking for some libraries to learn,something likes the C++ STL or Boost ,does any1 can tell me some of them?Thanks a lot:)
Eric (3 Replies)
I have been working to install gparted on Centos. Compiling gparted required a number of thing I didn't have, so I downloaded and comilied them as root. After a lot of frustration, I tried using a sript to do it in another directory and removed all of the previously compiled code which was in... (3 Replies)
Hello
I am trying to install fftw3.3.3 on an HPC system. The system has openmpi installed ( though we can choose between a variety of mpi distributions). However, while ./configure step of fftw, there is an error. The relevant section of the output is:
checking whether to build shared... (3 Replies)
Discussion started by: abhi34101
3 Replies
LEARN ABOUT CENTOS
glframebuffertexturelayer
GLFRAMEBUFFERTEXTURE(3G) OpenGL Manual GLFRAMEBUFFERTEXTURE(3G)NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer
C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
PARAMETERS
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is
equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT
or GL_DEPTH_STENCIL_ATTACHMMENT.
texture
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
level
Specifies the mipmap level of texture to attach.
layer
Specifies the layer of texture to attach.
DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is
attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the
name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.
GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object.
GL_INVALID_VALUE is generated if texture is not zero and layer is negative.
GL_INVALID_OPERATION is generated if zero is bound to target.
GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLFRAMEBUFFERTEXTURE(3G)