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Top Forums Programming C++ Help Post 302274424 by RossMc on Wednesday 7th of January 2009 02:18:03 PM
Old 01-07-2009
Quote:
Originally Posted by Corona688
I'm thinking the issue is this:
Code:
while(game ==1)
{ 
  cout << "Player 1 Your Turn Please Enter Which Cell You Would Like" << endl;
  cin >> row >> column;
}

It will repeat these two lines over and over, never doing anything else, since that's how while works -- it repeats what's inside it until its condition becomes false. I suspect you've put your while() loop in the wrong place, if you want it to print the game board every time you take a turn it needs to surround that part too. At the bottom, when you detect a game over condition, you should set game to zero so the loop finishes.
Yeah thanks for the reply i have fixed it now it was in the wrong place Smilie

Just another question i am having trouble adding a second player to the game i havent really got a clue how to do this SmilieSmilie
 
GOMOKU(6)							 BSD Games Manual							 GOMOKU(6)

NAME
gomoku -- game of 5 in a row SYNOPSIS
gomoku [-bcdu] [-D debugfile] [inputfile] DESCRIPTION
gomoku is a two player game where the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention, black always moves first. With no arguments, gomoku will display a playing board and prompt for moves from the user. Valid moves are a let- ter for the column and a number for the row of an empty board location. Entering ``quit" or ``resign" will end the game. You can save the current state of the game by entering ``save" and supplying a file name when prompted. The optional file inputfile can be used to restore a saved game. The options are: -b This option sets background mode. Input moves are read from standard input, the computer picks a move, and prints it to standard output. The first input line should be either ``black" or ``white" to specify whether gomoku has the first move or not respectively. This option was intended for game tournaments where a referee program handles the board display and pits one program against another. -c Computer versus computer. gomoku will play a game against itself. This is mostly used for testing. -d Print debugging information. Repeating this option more than once yields more detailed information. -D debugfile Print the debug information to debugfile instead of to the standard output. -u User versus user. This is mostly used for testing. AUTHOR
Ralph Campbell ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by Peter Langston. BSD
August 4, 1994 BSD
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