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Top Forums Programming pass a pointer-to-pointer, or return a pointer? Post 302274420 by Corona688 on Wednesday 7th of January 2009 02:04:16 PM
Old 01-07-2009
Quote:
Originally Posted by aaronwong
Thanks to you all for your comments!
So it is believed that:
(1) there is no actual functional difference between the two methods;
Not as you've written them, no.
Quote:
(2) it is needed to pass a pointer-to-pointer to a function only if the original value of the "pointer-to-pointer" parameter is used in the function, or we want to change its value in this function. Otherwise, it only increases the function invoking overhead.
I think that's correct, though pointers always make for awkward language.
Quote:
(3) it should be careful when return a local pointer value in a function, because a pointer pointing to stack space(local variables) returned to the invoker points to an invalid space. The pointer returned from a subroutine should point to heap space(like malloc()) or global&static variables.
Quite right, stack variables are only valid until the function returns. You can give stack pointers to functions you're calling however, just like you did inside the main() of your first example, since that function is guaranteed to return before main() does.
 

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STACK(5)							File Formats Manual							  STACK(5)

NAME
stack - 2.10BSD PDP-11 C stack frame conventions DESCRIPTION
The standard C stack frame layout: ------------------ |...nth argument | push arguments in reverse order ------------------ |second argument | ------------------ | first argument | ------------------ JSR PC,*$_FOO | return address | ------------------ JSR R5,CSV | old R5 value | <----- ------------------ | |previous overlay| | | number | | ------------------ | | r4 | | ------------------ | | r3 | | ------------------ | | r2 | | ------------------ | | first local var| | This is the top of the stack ------------------ | when the called routine ``starts'' | routine | | | allocates | | | storage | | SUB $n,SP | temporary | | ------------------ | | push arguments | | | of next routine| | ------------------ | JSR PC,*$_BAR | return address | | ------------------ | JSR R5,CSV | old R5 value---+------- ------------------ ^ |previous overlay| | | number | | ------------------ | | r4/43/r2/... | | ------------------ | and so on..... | The stack pushes downward through memory addresses. Overlay numbers saved in non-overlaid objects are always zero, but the simplification of not having to maintain two different stack frame formats more than outweighs the extra few micro seconds (less than four) necessary to save the zero ... Functions returning integers leave their return value in R0; functions returning floating constants use FR0; functions returning longs leave return values in R1/R0 (R0 high word, R1 low); functions returning structures leave a pointer to bss storage (one chunk of which is allocated for each such routine) in R0, and the caller will copy from that bss storage to the local destination. Local variables are allocated in such a way that they are referred to as ``-N(R5)'', arguments are referred to as ``+N(R5)''; arguments start at 4(R5), the first integer local declared will be at -10(R5). The SP normally points at the first word available for parameter pushing. A function taking only single word as a parameter can be called simply by moving the parameter into (SP) and calling the function, without having to clean the parameter off the stack on return. Any parameters passed after the first (actually "Nth") must be pushed before the call and cleaned off afterwards. If the function has no local variables and calls no functions, it will allocate no stack and the word labelled ``first local var'' will be unused. It is important to note that routines know how many arguments they pass to a function, and will adjust the stack accordingly after a func- tion returns. NOTE
This stack frame format is the same as that used by overlaid objects in 2.9BSD. AUTHOR
John F. Woods, MIT Concouse Computer Center 3rd Berkeley Distribution STACK(5)
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