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Special Forums News, Links, Events and Announcements Software Releases - RSS News Visualization Library Alpha 2 (Default branch) Post 302274046 by Linux Bot on Tuesday 6th of January 2009 01:00:01 PM
Old 01-06-2009
Visualization Library Alpha 2 (Default branch)

Visualization Library is a C++ middleware for2D/3D graphics applications based on the industrystandard OpenGL 2.1. It supports advanced featureslike OpenGL Shading Language, Frame BufferObjects, Multiple Render Targets, Vertex and PixelBuffer Objects, KdTree/AABB frustum culling, amultilingual Unicode-based text engine, advancedtexturing, DDS cubemaps, mipmaps, compressedtextures, and much more. Visualization Library canbe especially useful in 3D/2D scientificvisualization, virtual reality, augmented reality,visual simulation, data visualization,presentations, multimedia applications, specialeffects, and 3D/2D games.License: GNU General Public License v3Changes:
The rendering architecture is very fast. There arenative Win32, SDL, GLUT, and Qt4 bindings. Supportfor 3DS, OBJ, AC3D, MD2, and PLY was improved. Animage class supporting DDS, BMP, TIF, TGA, and DATfiles was added. A String class was added tomanipulate UTF16, UTF8, Latin1, and ASCII text. Avirtual file system was added to access disk, ram,and zip files. A powerful GLSL 1.30-like C++ mathlibrary was added. Support was added for geometryshaders, integer textures, and multi-instancing.GL_EXT_texture_array and GL_ARB_texture_rectanglesupport were added. A cross-platform CMakebuilding system was added. More API documentationwas written.Image

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OpenGL::XScreenSaver(3pm)				User Contributed Perl Documentation				 OpenGL::XScreenSaver(3pm)

NAME
OpenGL::XScreenSaver - prepare environment for writing OpenGL-based XScreenSaver hacks SYNOPSIS
use OpenGL qw(:all); use OpenGL::XScreenSaver; OpenGL::XScreenSaver::init(); # GetOptions(...); # parse your own options, if any OpenGL::XScreenSaver::start(); while(1) { glClear(...); # draw your scene here OpenGL::XScreenSaver::update(); } DESCRIPTION
This module allows you to write OpenGL XScreenSaver hacks in Perl. It prepares the GL to be used with XScreenSaver. Read the synopsis for how your program might look. Description of functions The init() function will return a true value if a window to draw on has been found, and a false value if a window will have to be created. This value can be ignored unless you want to make sure that your screenhack cannot be executed outside XScreenSaver (e.g. if your standalone version comes as an extra binary with keyboard control, which would be useless in a screensaver). The start() function will open the connection to the X server and bind to the window ID or create a new window to draw on (depends on if it was called standalone or from XScreenSaver). The update() function should be called when you finished rendering the frame. It will flush output and swap the buffers. In the future it might also handle a minimal set of X events when run in standalone mode (like window deletion requests by the window manager). The dimensions() function returns a list with the width and the height of the currently used window. About screenhacks What follows is a short description of how it works and what XScreenSaver expects a screenhack to do. XScreenSaver tells the hack on startup what window ID the hack shall draw to. This is either a small window mapping to the screen in the preview dialog, or a fullscreen window. The window ID is passed either via the -window-id option or via the XSCREENSAVER_WINDOW environment variable. init() of this module checks both of these. XScreenSaver handles all user input including exiting and pausing the screensaver. The process is sent a SIGSTOP when the unlock screen is displayed, obviously a SIGCONT when it is dismissed, and when the pointing device is moved or the screen gets unlocked XScreenSaver sends a SIGTERM. This means that no event handling is required by your screenhack whatsoever. This again keeps the design of a screenhack dead simple. SEE ALSO
OpenGL AUTHORS &; COPYRIGHTS Made 2010 by Lars Stoltenow. OpenGL::XScreenSaver is free software; you may redistribute it and/or modify it under the same terms as Perl itself. perl v5.14.2 2010-02-20 OpenGL::XScreenSaver(3pm)
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