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Operating Systems Linux Gentoo how to edit linux system files? Post 302273754 by Corona688 on Monday 5th of January 2009 05:24:37 PM
Old 01-05-2009
Quote:
Originally Posted by Dragster93
Oh yeah... Sorry about that, dude!

So, will I be able to edit any of those files while running linux or not?
If you mean libraries, then probably not, at least not directly. These libraries are all translated into machine code before they can be used, the linux-equivalents of .exe and .dll files. They do not contain source code; the system understands them but reading them yourself would be like trying to read a novel with a microscope.

You could download source code for a library, build your own version, then coerce your system into temporarily using your new ones for something(I advise against replacing them outright, that's just begging for trouble).
Quote:
First of all, can I even view those files while running linux or not?
You can download and view the source code they were made from -- it'll be pure text. If you mean viewing the raw kernel and libraries themselves, no, they're raw machine language. You could open them up in some editor if you really wanted but they'd look like garbage.
Quote:
Also, can you explain to me how these other versions of linux have been created? I mean, how did those creators get the source code of linux?
They probably downloaded it from kernel.org . Different distributions of linux usually are more about differences in the software bundled with it than changes in the kernel itself, usually. Ubuntu uses the Gnome window manager, for instance, while Kubuntu uses KDE, no changes to linux were needed for that.
Quote:
Is it so simple that I can just google it?
You don't quite know what you're asking yet, learning more about C programming would be a good direction. Forget the kernel for a while and figure out how things like compilation and libraries work, and you'll have a much better idea of what the kernel is and how its made.
 

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Imager::Color::Float(3pm)				User Contributed Perl Documentation				 Imager::Color::Float(3pm)

NAME
Imager::Color::Float - Rough floating point sample color handling SYNOPSIS
$color = Imager::Color->new($red, $green, $blue); $color = Imager::Color->new($red, $green, $blue, $alpha); $color = Imager::Color->new("#C0C0FF"); # html color specification $color->set($red, $green, $blue); $color->set($red, $green, $blue, $alpha); $color->set("#C0C0FF"); # html color specification ($red, $green, $blue, $alpha) = $color->rgba(); @hsv = $color->hsv(); # not implemented but proposed $color->info(); DESCRIPTION
This module handles creating color objects used by Imager. The idea is that in the future this module will be able to handle color space calculations as well. A floating point Imager color consists of up to four components, each in the range 0.0 to 1.0. Unfortunately the meaning of the components can change depending on the type of image you're dealing with: o for 3 or 4 channel images the color components are red, green, blue, alpha. o for 1 or 2 channel images the color components are gray, alpha, with the other two components ignored. An alpha value of zero is fully transparent, an alpha value of 1.0 is fully opaque. METHODS
new This creates a color object to pass to functions that need a color argument. set This changes an already defined color. Note that this does not affect any places where the color has been used previously. rgba() This returns the red, green, blue and alpha channels of the color the object contains. info Calling info merely dumps the relevant color to the log. AUTHOR
Arnar M. Hrafnkelsson, addi@umich.edu And a great deal of help from others - see the "README" for a complete list. SEE ALSO
Imager(3), Imager::Color. http://imager.perl.org/ perl v5.14.2 2011-06-06 Imager::Color::Float(3pm)
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