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Full Discussion: C++ Help
Top Forums Programming C++ Help Post 302273713 by Corona688 on Monday 5th of January 2009 02:49:46 PM
Old 01-05-2009
I'm thinking the issue is this:
Code:
while(game ==1)
{ 
  cout << "Player 1 Your Turn Please Enter Which Cell You Would Like" << endl;
  cin >> row >> column;
}

It will repeat these two lines over and over, never doing anything else, since that's how while works -- it repeats what's inside it until its condition becomes false. I suspect you've put your while() loop in the wrong place, if you want it to print the game board every time you take a turn it needs to surround that part too. At the bottom, when you detect a game over condition, you should set game to zero so the loop finishes.
 
DM.CONF(5)						      BSD File Formats Manual							DM.CONF(5)

NAME
dm.conf -- dungeon master configuration file DESCRIPTION
The dm.conf file is the configuration file for the dm(8) program. It consists of lines beginning with one of three keywords, badtty, game, and time. All other lines are ignored. Any tty listed after the keyword badtty may not have games played on it. Entries consist of two white-space separated fields: the string badtty and the ttyname as returned by ttyname(3). For example, to keep the uucp dialout, ``tty19'', from being used for games, the entry would be: badtty /dev/tty19 Any day/hour combination listed after the keyword time will disallow games during those hours. Entries consist of four white-space separated fields: the string time, the unabbreviated day of the week and the beginning and ending time of a period of the day when games may not be played. The time fields are in a 0 based, 24-hour clock. For example, the following entry allows games playing before 8AM and after 5PM on Mondays: time Monday 8 17 Any game listed after the keyword game will set parameters for a specific game. Entries consist of five white-space separated fields: the keyword game, the name of a game, the highest system load average at which the game may be played, the maximum users allowed if the game is to be played, and the priority at which the game is to be run. Any of these fields may start with a non-numeric character, resulting in no game limitation or priority based on that field. The game default controls the settings for any game not otherwise listed, and must be the last game entry in the file. Priorities may not be negative. For example, the following entries limits the game ``hack'' to running only when the system has 10 or less users and a load aver- age of 5 or less; all other games may be run any time the system has 15 or less users. game hack 5 10 * game default * 15 * FILES
/etc/dm.conf The dm(8) configuration file. SEE ALSO
setpriority(2), ttyname(3), dm(8) BSD
May 31, 1993 BSD
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