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Top Forums Programming C++ Help Post 302273438 by RossMc on Sunday 4th of January 2009 09:33:14 PM
Old 01-04-2009
C++ Help

Hi i need a bit of help here.

I am creating a connect 4 programme in c++. The programme runs ok but when the programme asks what cell i want to put the X in and i enter a cell referance the X doesn't go in the cell like it should

I was just wondering if anyone would be able to have a look at the code and tell me what wrong

The Code is

Code:
#include <iostream>
 
#include <cstdlib>
 
#include <cstdio>
 
#include <limits>
 
 
 
using std::cout;
 
using std::cin;
 
using std::endl;
 
int main()
 
{
 
 
 
char a[] = {'|','_','|','_','|','_','|','_','|','_','|','_','|','_','|'};
 
char b[] = {'|','1','|','2','|','3','|','4','|','5','|','6','|','7','|'};
 
char board[6][7];
 
int i, j, k =0;
 
int row;
 
int column;
 
int game =1;
 
 
for (i=0; i<6; i  )
 
for (j=0; j<7; j  )
 
board[i][j] = ' ';
 
cout<<" ";
 
for( j = 0; j<15; j  )
 
cout <<b[j];
 
cout <<endl;
 
for ( i=0; i<6; i  )
 
{ cout <<i 1;
 
for( j = 0; j<15; j  )
 
cout <<a[j];
 
cout <<endl;
 
}
 
while(game ==1)
 
{
 
cout << "Player 1 Your Turn Please Enter Which Cell You Would Like" << endl;
 
cin >> row >> column;
}
 
if(board[row-1][column-1] ==' ')
 
board[row-1][column-1] = 'X'; }
 
// game over

Here is a programme of what the programme actually does

Image

Thanks Ross
 
FBB::LocalClientSocket(3bobcat) 			     Unix Domain client Socket				   FBB::LocalClientSocket(3bobcat)

NAME
FBB::LocalClientSocket - Client Socket connecting to a Server in the Unix Domain SYNOPSIS
#include <bobcat/localclientsocket> Linking option: -lbobcat DESCRIPTION
An FBB::LocalClientSocket may be constructed to connect to a server process in the Unix Domain. The socket made available by the FBB:Local- ClientSocket may be used to initialize a std::istream and/or std::ostream. The std::istream is used to read information from the server process to which the FBB::LocalClientSocket connects, The std::ostream is used to send information to the server process to which the FBB::LocalClientSocket connects. Since a socket may be considered a file descriptor the avaiable FBB::IFdStream, FBB::IFdStreamBuf, FBB::OFdStream, and FBB::OFdStreamBuf classes may be used profitably here. Note that having available a socket does not mean that this defines the communication protocol. It is (still) the responsibility of the programmer to comply with an existing protocol or to implement a tailor-made protocol. The latter situation implies that the sequence of input- and output operations is defined by the programmer. NAMESPACE
FBB All constructors, members, operators and manipulators, mentioned in this man-page, are defined in the namespace FBB. INHERITS FROM
FBB::LocalSocketBase CONSTRUCTOR
o LocalClientSocket(): This constructor merely creates a FBB::LocalClientSocket object. Before it can be used, its open() member must be called. o LocalClientSocket(std::string const &name): This constructor initializes an FBB::LocalClientSocket object, using the named Unix Domain socket to connect to the server using the named Unix Domain socket. An FBB::Errno is thrown if the socket could not be constructed. The construction of the socket does not mean that a connection has actually been established. In order to connect to the server, the member connect() (see below) should be used. The copy constructor is not available. MEMBER FUNCTION
o int connect(): This member returns a socket that can be used to communicate with the server process. An FBB::Errno exception is thrown if the con- nection could not be established. o open(std::string const &name): This member function prepares the FBB::LocalClientSocket object, constructed earlier using the default constructor, for use. The named Unix Domain socket is used to connect to the server using the named Unix Domain socket. An FBB::Errno is thrown if the socket could not be constructed. The construction of the socket does not mean that a connection has actually been established. In order to connect to the server, the member connect() should be used. EXAMPLE
See also the localserversocket(3bobcat) example. #include <iostream> #include <bobcat/localclientsocket> #include <bobcat/ifdstream> #include <bobcat/ofdstream> using namespace std; using namespace FBB; int main(int argc, char **argv) try { if (argc == 1) { cerr << "Provide filename representing the unix domain socket "; return 1; } LocalClientSocket client(argv[1]); int fd = client.connect(); string line; cout << "Connecting to socket " << fd << endl; IFdStream in(fd); // stream to read from OFdStream out(fd); // stream to write to while (true) { // Ask for a textline, stop if empty / none cout << "? "; if (!getline(cin, line) || line.length() == 0) return 0; cout << "Line read: " << line << endl; // Return the line to the server out << line.c_str() << endl; cout << "wrote line "; // Wait for a reply from the server getline(in, line); cout << "Answer: " << line << endl; } return 0; } catch (Errno const &err) { cerr << err.what() << " " << "Can't connect to " << argv[1] << ", port " << argv[2] << endl; return 1; } FILES
bobcat/localclientsocket - defines the class interface SEE ALSO
bobcat(7), ifdstream(3bobcat), ifdstreambuf(3bobcat), clientsocket(3bobcat), localserversocket(3bobcat), localsocketbase(3bobcat), ofd- stream(3bobcat), ofdstream(3bobcat) BUGS
None Reported. DISTRIBUTION FILES
o bobcat_3.01.00-x.dsc: detached signature; o bobcat_3.01.00-x.tar.gz: source archive; o bobcat_3.01.00-x_i386.changes: change log; o libbobcat1_3.01.00-x_*.deb: debian package holding the libraries; o libbobcat1-dev_3.01.00-x_*.deb: debian package holding the libraries, headers and manual pages; o http://sourceforge.net/projects/bobcat: public archive location; BOBCAT
Bobcat is an acronym of `Brokken's Own Base Classes And Templates'. COPYRIGHT
This is free software, distributed under the terms of the GNU General Public License (GPL). AUTHOR
Frank B. Brokken (f.b.brokken@rug.nl). libbobcat1-dev_3.01.00-x.tar.gz 2005-2012 FBB::LocalClientSocket(3bobcat)
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