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Full Discussion: If condition
Top Forums Shell Programming and Scripting If condition Post 302272578 by Panos1962 on Wednesday 31st of December 2008 02:55:30 AM
Old 12-31-2008
Actually this is a pipeline consisting of two components (mysqldump and gzip). The success of this pipeline depends in the success of the two programs; either mysqldump may fail or gzip (or both ofcourse). It's better to rewrite these lines as follows:

Code:
set -o pipefail
mysqldump -u $USER -p$PASS $DB | gzip -9>/home/backup1/today_sme-$DATE.sql.gz
if [ $? -ne 0 ]; then
    blabla
else
    blabla
fi

The pipefail bash option is controlling the exit status of a pipeline (read the manual pages for bash). Of course the two components must be written correctly from their authors (exiting with non zero exit statuses when failures occur).
 

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GLBINDPROGRAMPIPELIN(3G)					   OpenGL Manual					  GLBINDPROGRAMPIPELIN(3G)

NAME
glBindProgramPipeline - bind a program pipeline to the current context C SPECIFICATION
void glBindProgramPipeline(GLuint pipeline); PARAMETERS
pipeline Specifies the name of the pipeline object to bind to the context. DESCRIPTION
glBindProgramPipeline binds a program pipeline object to the current context. pipeline must be a name previously returned from a call to glGenProgramPipelines(). If no program pipeline exists with name pipeline then a new pipeline object is created with that name and initialized to the default state vector. When a program pipeline object is bound using glBindProgramPipeline, any previous binding is broken and is replaced with a binding to the specified pipeline object. If pipeline is zero, the previous binding is broken and is not replaced, leaving no pipeline object bound. If no current program object has been established by glUseProgram(), the program objects used for each stage and for uniform updates are taken from the bound program pipeline object, if any. If there is a current program object established by glUseProgram(), the bound program pipeline object has no effect on rendering or uniform updates. When a bound program pipeline object is used for rendering, individual shader executables are taken from its program objects. ERRORS
GL_INVALID_OPERATION is generated if pipeline is not zero or a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). SEE ALSO
glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram(), glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLBINDPROGRAMPIPELIN(3G)
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