12-30-2008
Wow. That approach works great. Thanks Chris.
Also, can you help me understand - how could i have changed the original approach to take care of this - 'cos i have a feeling that i was nearly there (or maybe not!!)
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COS(3) BSD Library Functions Manual COS(3)
NAME
cos -- cosine function
SYNOPSIS
#include <math.h>
double
cos(double x);
long double
cosl(long double x);
float
cosf(float x);
DESCRIPTION
The cos() function computes the cosine of x (measured in radians).
SPECIAL VALUES
cos(+-0) returns 1.
cos(+-infinity) returns a NaN and raises the "invalid" floating-point exception.
VECTOR OPERATIONS
If you need to apply the cos() function to SIMD vectors or arrays, using the following functions provided by the Accelerate.framework may
give significantly better performance:
#include <Accelerate/Accelerate.h>
vFloat vcosf(vFloat x);
vFloat vsincosf(vFloat x, vFloat *c);
void vvcosf(float *y, const float *x, const int *n);
void vvcos(double *y, const double *x, const int *n);
void vvsincosf(float *s, float *c, const float *x, const int *n);
void vvsincos(double *s, double *c, const double *x, const int *n);
SEE ALSO
sin(3), tan(3), asin(3), acos(3), atan(3), atan2(3), sinh(3), cosh(3), tanh(3), math(3)
STANDARDS
The cos() function conforms to ISO/IEC 9899:2011.
BSD
December 11, 2006 BSD