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Full Discussion: screen - termcap problem
Operating Systems HP-UX screen - termcap problem Post 302268739 by chesti on Tuesday 16th of December 2008 08:02:36 AM
Old 12-16-2008
screen - termcap problem

Hi
I`ve got problem with screen.
After i launch screen i get flying list of :

---(example)

Name collision between cad68-3 cad68-3
Name collision between cad68-2 cad68-2
Name collision between cops10 cops10
Name collision between d132 d132 MH
Name collision between d800 d800 M7
Name collision between digilog digilog L3
Name collision between dwk dwk
Name collision between env230 env230
Name collision between ep48 ep48 e1
Name collision between ep40 ep40 e2
Name collision between ifmr ifmr
Name collision between opus3n1+ opus3n1+
Name collision between teletec teletec Mk
Name collision between v3220 v3220
Name collision between su dumb su dumb
Name collision between sp sp


---

and after that i can use screen. But somethings wrong. Have anyone has this problem before? Google has no answer for me.

Additional applications are from well known Porting And Archive Centre for HP-UX.

screen 4.0.3 screen
termcap 1.3.1 termcap

Tx for answer.
Chesti
 

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SoVRMLCollision(3)						       Coin							SoVRMLCollision(3)

NAME
SoVRMLCollision - The SoVRMLCollision class is used for collision detection with the avatar. The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium: SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLCollision.h> Inherits SoVRMLGroup. Public Member Functions virtual SoType getTypeId (void) const SoVRMLCollision (void) SoVRMLCollision (int numchildren) virtual void GLRender (SoGLRenderAction *action) virtual void notify (SoNotList *list) Static Public Member Functions static SoType getClassTypeId (void) static void initClass (void) Public Attributes SoSFBool collide SoSFNode proxy SoSFTime collideTime Protected Member Functions virtual const SoFieldData * getFieldData (void) const virtual ~SoVRMLCollision () Static Protected Member Functions static const SoFieldData ** getFieldDataPtr (void) Additional Inherited Members Detailed Description The SoVRMLCollision class is used for collision detection with the avatar. The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium: Collision { eventIn MFNode addChildren eventIn MFNode removeChildren exposedField MFNode children [] exposedField SFBool collide TRUE field SFVec3f bboxCenter 0 0 0 # (-,) field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1 field SFNode proxy NULL eventOut SFTime collideTime }.fi The Collision node is a grouping node that specifies the collision detection properties for its children (and their descendants), specifies surrogate objects that replace its children during collision detection, and sends events signalling that a collision has occurred between the avatar and the Collision node's geometry or surrogate. By default, all geometric nodes in the scene are collidable with the viewer except IndexedLineSet, PointSet, and Text. Browsers shall detect geometric collisions between the avatar (see SoVRMLNavigationInfo) and the scene's geometry and prevent the avatar from 'entering' the geometry. See 4.13.4, Collision detection and terrain following (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.13.4), for general information on collision detection. If there are no Collision nodes specified in a VRML file, browsers shall detect collisions between the avatar and all objects during navigation. Subclause 4.6.5, Grouping and children nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5), contains a description of the children, addChildren, and removeChildren fields and eventIns. The Collision node's collide field enables and disables collision detection. If collide is set to FALSE, the children and all descendants of the Collision node shall not be checked for collision, even though they are drawn. This includes any descendent Collision nodes that have collide set to TRUE (i.e., setting collide to FALSE turns collision off for every node below it). Collision nodes with the collide field set to TRUE detect the nearest collision with their descendent geometry (or proxies). When the nearest collision is detected, the collided Collision node sends the time of the collision through its collideTime eventOut. If a Collision node contains a child, descendant, or proxy (see below) that is a Collision node, and both Collision nodes detect that a collision has occurred, both send a collideTime event at the same time. A collideTime event shall be generated if the avatar is colliding with collidable geometry when the Collision node is read from a VRML file or inserted into the transformation hierarchy. The bboxCenter and bboxSize fields specify a bounding box that encloses the Collision node's children. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. A default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and if needed shall be calculated by the browser. More details on the bboxCenter and bboxSize fields can be found in 4.6.4, Bounding boxes. (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.4), The collision proxy, defined in the proxy field, is any legal children node as described in 4.6.5, Grouping and children nodes, (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5), that is used as a substitute for the Collision node's children during collision detection. The proxy is used strictly for collision detection; it is not drawn. If the value of the collide field is TRUE and the proxy field is non-NULL, the proxy field defines the scene on which collision detection is performed. If the proxy value is NULL, collision detection is performed against the children of the Collision node. If proxy is specified, any descendent children of the Collision node are ignored during collision detection. If children is empty, collide is TRUE, and proxy is specified, collision detection is performed against the proxy but nothing is displayed. In this manner, invisible collision objects may be supported. The collideTime eventOut generates an event specifying the time when the avatar (see SoVRMLNavigationInfo) makes contact with the collidable children or proxy of the Collision node. An ideal implementation computes the exact time of collision. Implementations may approximate the ideal by sampling the positions of collidable objects and the user. The SoVRMLNavigationInfo node contains additional information for parameters that control the avatar size. Constructor &; Destructor Documentation SoVRMLCollision::SoVRMLCollision (void) Constructor. SoVRMLCollision::SoVRMLCollision (intnumchildren) Constructor. numchildren is the expected number of children. SoVRMLCollision::~SoVRMLCollision () [protected], [virtual] Destructor. Member Function Documentation SoType SoVRMLCollision::getClassTypeId (void) [static] This static method returns the SoType object associated with objects of this class. Reimplemented from SoVRMLGroup. SoType SoVRMLCollision::getTypeId (void) const [virtual] Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Reimplemented from SoVRMLGroup. const SoFieldData ** SoVRMLCollision::getFieldDataPtr (void) [static], [protected] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoVRMLGroup. const SoFieldData * SoVRMLCollision::getFieldData (void) const [protected], [virtual] Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoVRMLGroup. void SoVRMLCollision::initClass (void) [static] Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoVRMLGroup. void SoVRMLCollision::GLRender (SoGLRenderAction *action) [virtual] Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoVRMLGroup. void SoVRMLCollision::notify (SoNotList *l) [virtual] Notifies all auditors for this instance when changes are made. Reimplemented from SoVRMLGroup. Member Data Documentation SoSFBool SoVRMLCollision::collide Enable/disable collision. SoSFNode SoVRMLCollision::proxy Proxy node(s) used for collision testing. SoSFTime SoVRMLCollision::collideTime An eventOut sent for each collision that occurs. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 SoVRMLCollision(3)
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