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Top Forums Programming How Can a Machine Reads a Compiler Since A Compiler is Written in Text! Not Binaries? Post 302257985 by f.ben.isaac on Thursday 13th of November 2008 01:41:50 PM
Old 11-13-2008
Quote:
Originally Posted by jim mcnamara
You are asking the chicken & egg question - which comes first?
You can write a binary executable directly in hex, so very early assemblers (which are compilers) were written that way. There also were link editors as well. ld for example.

I like Corona's explanation. I think at one time I read that as well.

Most compilers are based on lex & yacc. Read about those.

>>You can write a binary executable directly in hex,

And HEX, so what translates these hexes to binaries for the compiler?
If a agree with you, writing in binary 1 & 0 will make machine understand what do you want to do! There has to be convertion between hexes to binaries and since hex is not binaries, what does the conversion! Machine does not giva a damn to anything else except if there is another binary written as a translator who translates hexes back to binary. Any idea?

I'm very new to this, i ask in a very dummy questions to know the basics - only overview, no technical stuff....

THANKS
 

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GLSHADERBINARY(3G)						   OpenGL Manual						GLSHADERBINARY(3G)

NAME
glShaderBinary - load pre-compiled shader binaries C SPECIFICATION
void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); PARAMETERS
count Specifies the number of shader object handles contained in shaders. shaders Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. binaryFormat Specifies the format of the shader binaries contained in binary. binary Specifies the address of an array of bytes containing pre-compiled binary shader code. length Specifies the length of the array whose address is given in binary. DESCRIPTION
glShaderBinary loads pre-compiled shader binary code into the count shader objects whose handles are given in shaders. binary points to length bytes of binary shader code stored in client memory. binaryFormat specifies the format of the pre-compiled code. The binary image contained in binary will be decoded according to the extension specification defining the specified binaryFormat token. OpenGL does not define any specific binary formats, but it does provide a mechanism to obtain token vaues for such formats provided by such extensions. Depending on the types of the shader objects in shaders, glShaderBinary will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized pair of vertex and fragment shaders stored in the same binary. ERRORS
GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same shader object. GL_INVALID_ENUM is generated if binaryFormat is not an accepted value. GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat. ASSOCIATED GETS
glGet() with parameter GL_NUM_SHADER_BINARY_FORMATS. glGet() with parameter GL_SHADER_BINARY_FORMATS. SEE ALSO
glGetProgram(), glGetProgramBinary(), glProgramBinary() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLSHADERBINARY(3G)
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