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Full Discussion: Do You Play Video Games?
The Lounge What is on Your Mind? Do You Play Video Games? Post 302257443 by BOFH on Wednesday 12th of November 2008 07:52:43 AM
Old 11-12-2008
Quote:
Originally Posted by blowtorch
8gigs of RAM Smilie??? You could render movie scenes while playing Dead Space!!!!
Well since Windows XP won't recognize it anyway, it's really overkill. It was cheap though. $49 (after rebates) from Tigerdirect for two 2 Gig sticks. I just couldn't pass it up.

Plus being a Unix geek, 8 gigs of RAM doesn't seem like all that much. I do remember back when I used memory managers to eke out the last few kb of RAM for my DOS stuff. And I remember my first computer, with 2kb of ram. Smilie

Carl
 

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bcopy(9F)						   Kernel Functions for Drivers 						 bcopy(9F)

NAME
bcopy - copy data between address locations in the kernel SYNOPSIS
#include <sys/types.h> #include <sys/sunddi.h> void bcopy(const void *from, void *to, size_t bcount); INTERFACE LEVEL
Architecture independent level 1 (DDI/DKI). PARAMETERS
from Source address from which the copy is made. to Destination address to which copy is made. bcount The number of bytes moved. DESCRIPTION
bcopy() copies bcount bytes from one kernel address to another. If the input and output addresses overlap, the command executes, but the results may not be as expected. Note that bcopy() should never be used to move data in or out of a user buffer, because it has no provision for handling page faults. The user address space can be swapped out at any time, and bcopy() always assumes that there will be no paging faults. If bcopy() attempts to access the user buffer when it is swapped out, the system will panic. It is safe to use bcopy() to move data within kernel space, since kernel space is never swapped out. CONTEXT
bcopy() can be called from user or interrupt context. EXAMPLES
Example 1: Copying data between address locations in the kernel: An I/O request is made for data stored in a RAM disk. If the I/O operation is a read request, the data is copied from the RAM disk to a buffer (line 8). If it is a write request, the data is copied from a buffer to the RAM disk (line 15). bcopy() is used since both the RAM disk and the buffer are part of the kernel address space. 1 #define RAMDNBLK 1000 /* blocks in the RAM disk */ 2 #define RAMDBSIZ 512 /* bytes per block */ 3 char ramdblks[RAMDNBLK][RAMDBSIZ]; /* blocks forming RAM /* disk ... 4 5 if (bp->b_flags & B_READ) /* if read request, copy data */ 6 /* from RAM disk data block */ 7 /* to system buffer */ 8 bcopy(&ramdblks[bp->b_blkno][0], bp->b_un.b_addr, 9 bp->b_bcount); 10 11 else /* else write request, */ 12 /* copy data from a */ 13 /* system buffer to RAM disk */ 14 /* data block */ 15 bcopy(bp->b_un.b_addr, &ramdblks[bp->b_blkno][0], 16 bp->b_bcount); SEE ALSO
copyin(9F), copyout(9F) Writing Device Drivers WARNINGS
The from and to addresses must be within the kernel space. No range checking is done. If an address outside of the kernel space is selected, the driver may corrupt the system in an unpredictable way. SunOS 5.10 4 August 2003 bcopy(9F)
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