Sponsored Content
Full Discussion: High Performance Computing
Special Forums UNIX and Linux Applications High Performance Computing High Performance Computing Post 302257409 by spirtle on Wednesday 12th of November 2008 04:54:22 AM
Old 11-12-2008
Think carefully about what sort of problems you want to solve, e.g.
parallel computation or task farming?
If the former, then are the communications latency-bound or bandwidth-bound? Are collective communications important? Will you need full switching for remote comms, or just nearest-neighbour?
CPU-bound or memory-bound or IO-bound?

These factors are not necessarily mutually exclusive and Inevitably there are trade-offs, but one size does not fit all.
 

6 More Discussions You Might Find Interesting

1. AIX

Performance Problem - High CPU utilization

Hello everybody. I have a problem with my AIX 5.3. Recently my unix shows a high cpu utilization with sar or topas. I need to find what I have to do to solve this problem, in fact, I don't know what is my problem. I had the same problem with another AIX 5.3 running the same... (2 Replies)
Discussion started by: wilder.mellotto
2 Replies

2. High Performance Computing

IBM Scheduler for High Throughput Computing on IBM Blue Gene P

A lightweight scheduler that supports high-throughput computing (HTC) applications on Blue Gene/P. (NEW: 06/12/2008 in grid) More... (0 Replies)
Discussion started by: Linux Bot
0 Replies

3. High Performance Computing

What does high performance computing mean?

Sorry, I am not really from a computer science background. But from the subject of it, does it mean something like multi processor programming? distributed computing? like using erlang? Sound like it, which excite me. I just had a 3 day crash course in erlang and "Cocurrency oriented programming"... (7 Replies)
Discussion started by: linuxpenguin
7 Replies

4. High Performance Computing

High performance Linkpack

hello everyone , Im new to HPL. i wanted to know whether High performance linpack solves linear system of equations for single precision airthmatic on LINUX. it works for double precision , so is there any HPL version which is for single precision.\ thanks . (0 Replies)
Discussion started by: rahul_viz
0 Replies

5. Emergency UNIX and Linux Support

Performance investigation, very high runq-sz %runocc

I've just been handed a hot potato from a colleague who left :(... our client has been complaining about slow performance on one of our servers. I'm not very experienced in investigating performance issues so I hoping someone will be so kind to provide some guidance Here is an overview of the... (8 Replies)
Discussion started by: Solarius
8 Replies

6. High Performance Computing

High Performance Linpack Compiling Issue

I'm trying to compile Linpack on a Ubuntu cluster. I'm running MPI. I've modified the following values to fit my system TOPdir MPdir LAlib CC LINKER. When compiling I get the following error: (the error is at the end, the other errors in between are because I've ran the script several times so... (0 Replies)
Discussion started by: JPJPJPJP
0 Replies
GLBINDTRANSFORMFEEDB(3G)					   OpenGL Manual					  GLBINDTRANSFORMFEEDB(3G)

NAME
glBindTransformFeedback - bind a transform feedback object C SPECIFICATION
void glBindTransformFeedback(GLenum target, GLuint id); PARAMETERS
target Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. id Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks(). DESCRIPTION
glBindTransformFeedback binds the transform feedback object with name id to the current GL state. id must be a name previously returned from a call to glGenTransformFeedbacks(). If id has not previously been bound, a new transform feedback object with name id and initialized with with the default transform state vector is created. In the initial state, a default transform feedback object is bound and treated as a transform feedback object with a name of zero. If the name zero is subsequently bound, the default transform feedback object is again bound to the GL state. While a transform feedback buffer object is bound, GL operations on the target to which it is bound affect the bound transform feedback object, and queries of the target to which a transform feedback object is bound return state from the bound object. When buffer objects are bound for transform feedback, they are attached to the currently bound transform feedback object. Buffer objects are used for trans- form feedback only if they are attached to the currently bound transform feedback object. ERRORS
GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK. GL_INVALID_OPERATION is generated if the transform feedback operation is active on the currently bound transform feedback object, and that operation is not paused. GL_INVALID_OPERATION is generated if id is not zero or the name of a transform feedback object returned from a previous call to glGenTransformFeedbacks(), or if such a name has been deleted by glDeleteTransformFeedbacks(). ASSOCIATED GETS
glGet() with argument GL_TRANSFORM_FEEDBACK_BINDING SEE ALSO
glGenTransformFeedbacks(), glDeleteTransformFeedbacks(), glIsTransformFeedback(), glBeginTransformFeedback(), glPauseTransformFeedback(), glResumeTransformFeedback(), glEndTransformFeedback() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLBINDTRANSFORMFEEDB(3G)
All times are GMT -4. The time now is 06:22 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy