Sponsored Content
Full Discussion: Server/client chat
Top Forums UNIX for Dummies Questions & Answers Server/client chat Post 302256871 by kasma on Monday 10th of November 2008 07:15:20 PM
Old 11-10-2008
Yes...but plz help me...I am facing several problems
 

7 More Discussions You Might Find Interesting

1. Programming

multiuser chat server closes when one client closes. code included

I have been trying to write a very basic chat program but at the moment I am having problems getting it to be multiuser as it closes all connections when one client shutsdown. I have also been having problems trying to get the program to display a list of usernames to the clients. I have tried... (0 Replies)
Discussion started by: dooker
0 Replies

2. Programming

Chat client-server program

Good day everyone, I'm doing a chat client-server program:server is to receive messages from clients through a TCP port and multicast them back to all clients through a UDP port. This is my client program. I'd not know why it just sends and receives msg from server once, then it stops. Is... (1 Reply)
Discussion started by: powermind
1 Replies

3. Programming

How can i make two client to chat with each other?

How can i make two client to chat with each other.. without any work of server, i mean peer to peer i am making chat messenger on which all host will connect to/via server and if any host want private chat then thay work independently... this is code(attached) which i have made for server... (1 Reply)
Discussion started by: bt87
1 Replies

4. UNIX for Dummies Questions & Answers

Server-client chat with a bit more

The task is to create a server client chat that contains a few basic safeguards against floods etc and which is capable of issuing at least one or two commands on the client computer. Working samples of such arrangements abound but freeware/shareware samples are not readily available. A catch in... (3 Replies)
Discussion started by: Bobby
3 Replies

5. Homework & Coursework Questions

Help with server client chat system

request create a chat system in linux where a user type smth and all the other users connected to server get the message.then a user have to create join leave or delete a channel of chat if he created it.i did the server and the client but i dont know how to implemt the chat rooms.i was ... (1 Reply)
Discussion started by: demonmind
1 Replies

6. Programming

logic understanding for inter client chat server

hello everyone, i am making chat server in linux using c. i have made programs in which group chat can take place between multiple clients but i am not able to understand how to make 2 particular clients chat with each other. please help!!! (1 Reply)
Discussion started by: sweetbella
1 Replies

7. Programming

Trouble with pipes in chat client on linux

I'm writing a simple chat client in C++ on linux to connect to a win32 chat server on my computer also written in C++. I'm confident that the server works but the chat client is giving me some trouble. I'm forking the chat client and have one process dealing with incoming messages and another... (14 Replies)
Discussion started by: vindy
14 Replies
bubbros-server(6)						   Games Manual 						 bubbros-server(6)

NAME
bubbros-server - the bub-n-bros server. SYNOPSIS
bubbros-server [ level-file.bin ] [options] DESCRIPTION
bubbros-server starts an http server that acts as a control panel for the server. The server listens on port 8000 by default. The url for the control panel is http://server:port/0xN where 0xN is a random hex number (acts as minimal protection). This url is printed when the server starts. You can start and view games and kill the server from this panel. The control panel also allows you to type in the address of a server to connect to, the script will then open a client to that server. The http server also servers java applet clients for those players who wish to use one. When a game is started the script opens a port for the game server. This port can then be connected to by a client. Clients autodetect servers running on the local network with UDP ping on port 8056. Connection forming The client forms a tcp connection to the server. Or, when using the metaserver, the server forms a connection to the client. If this fails, the client and server try a simultaneous SYN connect. This sometimes works if the server and client are behind firewalls. The server then tries to transmit the data over udp. If it gets no response from the client it will fall back to the existing tcp connection. OPTIONS
-b N, --begin N, --start N Start at board (level) number N. The default is 1. See also the -s option. -h, --help Display help. -i, --infinite Restart the server at the end of the game. Normally the server quits after a certain period of inactivity. This is useful when used with the -m option to make a public server that is available for a long time. -l N, --lives N Limit number of lives to N. If this option is not specified the number of lives will be infinite. -m, --metaserver Register server with the Metaserver (currently) at codespeak.net:8050. This makes your server visible to everybody, and also facil- itates joining through a fascistic firewall. --port TYPE=N Sets default listening ports. If type is LISTEN , sets the game server port to N. The game server port is chosen randomly by default. If the type is HTTP , sets the http server port to N. The http server port defaults to 8000. Another port will be chosen if none was specified and 8000 is already in use. The server also listens to UDP ping on port 8056. -s N, --step N Increase board number with N when a board is completed. Defaults to 1. see also the -b option. OUTPUT
The server outputs helpful debug information concerning the http and game servers. SEE ALSO
bubbros(6) bubbros-client(6) December 7, 2007 bubbros-server(6)
All times are GMT -4. The time now is 07:19 PM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy