10-17-2008
Quote:
Originally Posted by
jim mcnamara
Did you look at the code?
I have gone through the code. They have given the source code of thread pool library. We can use these libraries in our applications. But i don't know how to use it. Actually i have gone through the example code, but didn't get it.
7 More Discussions You Might Find Interesting
1. Programming
Hi ,
Could anyone suggest how do you implement a Connection pool in C?
Connection pool to store/reuse connections to any resource manager .. database, MQSeries.
How is this done?
Regards,
VJ (0 Replies)
Discussion started by: vjsony
0 Replies
2. Linux
Hello all,
I'm looking in to building a Redhat/Windows machine for myself and was wondering if Redhat linux support 800Mhz front side bus speed or hyper-thread? If so would I have to recompile the kernel to enable this feature? Thanks (3 Replies)
Discussion started by: larry
3 Replies
3. UNIX for Dummies Questions & Answers
Sorry for sounding like an incredible n00b, but as I have been lurking and searching on the net, I have come across something that may be common sense to most, but to me is confusing. I constantly see the word GNU when I do searches for Linux, both on this web site and on search engines. I found... (18 Replies)
Discussion started by: Minnesota Red
18 Replies
4. Shell Programming and Scripting
I am developing a web based application using perl. I need to use the concept of connection pooling in it. I am using apache server & my db is postgres. Can any one help me in this regard.
If any sample script or the site provide will be of greater help.
Thanks & Regards,
Alma (1 Reply)
Discussion started by: alma
1 Replies
5. SCO
Installed GNU make and the GNU C/C++ compiler on SCO Openserver 5.0.7 recently.
Only a normal user is able to run make and compile programs - root is not able to.
Under root, make do run, but root can't access the compiler at all, even tho I set root's path to point to the compiler.... (0 Replies)
Discussion started by: The_Librarian
0 Replies
6. Fedora
Hi,
i'm working on micro$oft windows based networking environment's. i want learn other os than micro$oft windows. i tested FreeBSD & Gnu/Linux (Fedora). both are similar. which of following is best choice for me? for networking? and which of them has future (for e.g not discontinued after 2... (3 Replies)
Discussion started by: skynet_boy
3 Replies
7. UNIX for Advanced & Expert Users
I read about Thread implementation in linux. it says a thread is treated as a process. that means every thread (which should be light weight) has it's own task_struct (which is quite heavy, tipically 1.5kb). still results favors linux then other operating system which have additional support for... (0 Replies)
Discussion started by: kg_gaurav
0 Replies
LEARN ABOUT MOJAVE
mpscnndilatedpoolingmaxgradientnode
MPSCNNDilatedPoolingMaxGradientNode(3) MetalPerformanceShaders.framework MPSCNNDilatedPoolingMaxGradientNode(3)
NAME
MPSCNNDilatedPoolingMaxGradientNode
SYNOPSIS
#import <MPSNNGraphNodes.h>
Inherits MPSCNNPoolingGradientNode.
Instance Methods
(nonnull instancetype) -
initWithSourceGradient:sourceImage:gradientState:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:dilationRateX:dilationRateY:
Class Methods
(nonnull instancetype) +
nodeWithSourceGradient:sourceImage:gradientState:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:dilationRateX:dilationRateY:
Properties
NSUInteger dilationRateX
NSUInteger dilationRateY
Method Documentation
- (nonnull instancetype) initWithSourceGradient: (MPSNNImageNode *__nonnull) sourceGradient(MPSNNImageNode *__nonnull)
sourceImage(MPSNNGradientStateNode *__nonnull) gradientState(NSUInteger) kernelWidth(NSUInteger) kernelHeight(NSUInteger)
strideInPixelsX(NSUInteger) strideInPixelsY(NSUInteger) dilationRateX(NSUInteger) dilationRateY
make a pooling gradient node It would be much easier to use [inferencePoolingNode gradientNodeForSourceGradient:] instead.
Parameters:
sourceGradient The gradient from the downstream gradient filter.
sourceImage The input image to the inference pooling filter
gradientState The gradient state produced by the inference poolin filter
kernelWidth The kernel width of the inference filter
kernelHeight The kernel height of the inference filter
strideInPixelsX The X stride from the inference filter
strideInPixelsY The Y stride from the inference filter
+ (nonnull instancetype) nodeWithSourceGradient: (MPSNNImageNode *__nonnull) sourceGradient(MPSNNImageNode *__nonnull)
sourceImage(MPSNNGradientStateNode *__nonnull) gradientState(NSUInteger) kernelWidth(NSUInteger) kernelHeight(NSUInteger)
strideInPixelsX(NSUInteger) strideInPixelsY(NSUInteger) dilationRateX(NSUInteger) dilationRateY
make a pooling gradient node It would be much easier to use [inferencePoolingNode gradientNodeForSourceGradient:] instead.
Parameters:
sourceGradient The gradient from the downstream gradient filter.
sourceImage The input image to the inference pooling filter
gradientState The gradient state produced by the inference poolin filter
kernelWidth The kernel width of the inference filter
kernelHeight The kernel height of the inference filter
strideInPixelsX The X stride from the inference filter
strideInPixelsY The Y stride from the inference filter
Property Documentation
- (NSUInteger) dilationRateX [read], [nonatomic], [assign]
- (NSUInteger) dilationRateY [read], [nonatomic], [assign]
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.
Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSCNNDilatedPoolingMaxGradientNode(3)