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Top Forums UNIX for Advanced & Expert Users GigE Vision driver for VxWorks Post 302247652 by iq128 on Thursday 16th of October 2008 06:39:51 AM
Old 10-16-2008
GigE Vision driver for VxWorks

Hello,


has anybody implemented a driver for the GigE camera interface standard GigE Vision for VxWorks or knows where to aquire it? I have contacted all GigE Vision camera vendors, but most of them only have support for Windows and Linux and nobody does for VxWorks.

Best regards,
Anna
 

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persp_project(3alleg4)						  Allegro manual					    persp_project(3alleg4)

NAME
persp_project, persp_project_f - Projects a 3d point into 2d screen space. Allegro game programming library. SYNOPSIS
#include <allegro.h> void persp_project(fixed x, fixed y, fixed z, fixed *xout, fixed *yout); void persp_project_f(float x, float y, float z, float *xout, float *yout); DESCRIPTION
Projects the 3d point (x, y, z) into 2d screen space, storing the result in (*xout, *yout) and using the scaling parameters previously set by calling set_projection_viewport(). This function projects from the normalized viewing pyramid, which has a camera at the origin and fac- ing along the positive z axis. The x axis runs left/right, y runs up/down, and z increases with depth into the screen. The camera has a 90 degree field of view, ie. points on the planes x=z and -x=z will map onto the left and right edges of the screen, and the planes y=z and -y=z map to the top and bottom of the screen. If you want a different field of view or camera location, you should transform all your objects with an appropriate viewing matrix, eg. to get the effect of panning the camera 10 degrees to the left, rotate all your objects 10 degrees to the right. SEE ALSO
set_projection_viewport(3alleg4), get_camera_matrix(3alleg4), ex3d(3alleg4), exstars(3alleg4) Allegro version 4.4.2 persp_project(3alleg4)
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