Hi,
I am facing a little problem...
I have a line like this :
asdcvashfasashXXXXxxxzxcadd:sdcashjqdasdsmgdkdaxdsnd;
I want to print just a portion of line i.e starting from left 5 characters from ":" and upto ";" i.e. in this case it would be
"xcadd:sdcashjqdasdsmgdkdaxdsnd;"
The length of right most string can vary but end with ";".
Use shell parameter expansion; there's no need to waste time and CPU cycles with external commands.
Quote:
Also what to do if I want to print just 5 character left to ";"
hi,
I'm trying to use sed to erase everything, and including the ending parenthesis. For example:
input: blah blah blah (12355)this is what i want.
output: this is what i want.
how would i do this?
i found an example online that does the opposite:
sed \"s|test.*||g\" file1 > file2";
... (5 Replies)
hi,
I'm trying to use sed to erase everything, up to the first parenthesis. for example:
input: blah blah blah (aldj) test (dafs) test test.
output: (aldj) test (dafs) test test.
how would i do this?
I was fooling around with the parenthesis, and i only got it to apply on all parenthesis.... (1 Reply)
Hi all,
I am new to awk programs.I have a file like this
vjfavhjlaf<LTEXT>aabcdfffvvbbxbcddjbv</LTEXT>fAFdfdADfd
vjfavhjlaf<LTEXT>aabcdfffvvbbxbcddjbv</LTEXT>fAFdfdADfd
vjfavhjlaf<LTEXT>aabcdfffvvbbxbcddjbv</LTEXT>fAFdfdADfd
vjfavhjlaf<LTEXT>aabcdfffvvbbxbcddjbv</LTEXT>fAFdfdADfd... (3 Replies)
Hi all,
I am new to awk programs.I have a file like this
1234567@2345||adcbdefhij: asgdfdasdfhhfd-asdfasd-dsfasdf |0.678|0.0|0.213
1234567@2345||adcbdefhij: ashhfd-asdfasd-dsfasdf |0.129|0.0|0.411
1234567@2345||adcbdefhij: asd-aasd-dasdf |0.223|0.0|0.276
I want to delete the text which... (3 Replies)
Hi,
I have a little problem. I am having a file with pattern like :
asdf;ffgg;dfjfj;djdfjf;nnjj;djd;ssj;
I just want to print the portion from last ";" upto the immediate previous ";". There are several ";" in my line.
Please help me out...
Thnx in advance (8 Replies)
Hi,
This is more a theoretical question, because I usually solved that with perl or even java, but I would like to know if it exists an easy way to do it with SED.
Using regular expresions it's very easy to select an portion line. Does it exist an easy way for printing those portions in SED?... (1 Reply)
Thanks a lot for the code and the explanation.
Now my final requirement.
I have uploaded 3 files as attachment. Please open the files in Editplus or any other text editor which keeps the formatting.
GMDCOM.27936.log.txt------I want to pick only Process request from this file.(Please check... (9 Replies)
I have some data that looks like this:
PXD= ZW< 1,6
QR> QRJ== 1,2(5)
QR> QRJ== 4,1(2)
QR> QRJ== 4,2
QRB= QRB 4,2
QWM QWM 6,2
R<C ZW< 11,2
R<H= R<J= 6,1
R>H XZJ= 1,2(2)
R>H XZJ= 2,6(2)
R>H XZJ= 4,1(2)
R>H XZJ= 6,2
RDP RDP 1,2
What I would like to do is if fields $1 and $2 are... (5 Replies)
Hi I have to extract the destination path information from each record the file is of variable length so I will not be able to use the print command.The search should start on variable "destinationPath" and it should end at immediate "," also the first field has to be printed
Input File:... (7 Replies)
Discussion started by: rkakitapalli
7 Replies
LEARN ABOUT CENTOS
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat - Stores surface format information
STRUCTURE DEFINITION
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)