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Top Forums Shell Programming and Scripting Joining two arrays and then creating a variable Post 302242601 by carlos25 on Thursday 2nd of October 2008 10:20:22 AM
Old 10-02-2008
Joining two arrays and then creating a variable

Hello all...

I'd like to create a variable from an array element from two arrays. In my search for answers I found this code for bash that joins two arrays and then started to work with it. I had got to work once and then foolishly without saving the code, I started to edit it for ksh and subsequently broke it. Now I can't get it to work again. Any suggestions?

BASH CODE >>>

#!/bin/bash

NAME=([0]="John" [1]="Mary" [2]="Fred")
SURNAME=([0]="Doe" [1]="Poppins" [2]="Flintstone")

# this gets args from command line and add them to the arrays.
# it's NOT the Right Thing, but can give you a brief idea of what to do
# You may add options, like -name "list" -surname "list" to parse the
# correct elements and insert them in the appropriated array.
for i in $@
do
# this ugly stuff inside brackets counts the number of elements
# so every new element added increases array counter.
NAME[${#NAME[@]}]=$i
SURNAME[${#SURNAME[@]}]=$i
done

# starts loop at element 0 and stops at last.
for ((i=0; i < ${#NAME[@]}; i++))
do
# echo element number, name and surname.
echo "Howdy #$i: ${NAME[$i]} ${SURNAME[$i]}"
done

<<<

What I thought I had come up with was:

MY VERSION OF THE BASH CODE >>>

NAME=("John" "Mary" "Fred")
SURNAME=("Doe" "Poppins" "Flintstone")

for i in $@
do

NAME[${#NAME[@]}]=$i
SURNAME[${#SURNAME[@]}]=$i
done

for ((i=0; i < ${#NAME[@]}; i++))
do

echo "Howdy #$i: ${NAME[$i]} ${SURNAME[$i]}"
NAME[$i]=${SURNAME[$i]}
done
echo "$John"
echo "$Mary"
echo "$Fred"

<<<

---
Carl
 

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GLGENVERTEXARRAYS(3G)						    OpenGL 3.3						     GLGENVERTEXARRAYS(3G)

NAME
glGenVertexArrays - generate vertex array object names C SPECIFICATION
void glGenVertexArrays(GLsizei n, GLuint *arrays); PARAMETERS
n Specifies the number of vertex array object names to generate. arrays Specifies an array in which the generated vertex array object names are stored. DESCRIPTION
glGenVertexArrays returns n vertex array object names in arrays. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenVertexArrays. Vertex array object names returned by a call to glGenVertexArrays are not returned by subsequent calls, unless they are first deleted with glDeleteVertexArrays(). The names returned in arrays are marked as used, for the purposes of glGenVertexArrays only, but they acquire state and type only when they are first bound. ERRORS
GL_INVALID_VALUE is generated if n is negative. SEE ALSO
glBindVertexArray(), glDeleteVertexArrays() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGENVERTEXARRAYS(3G)
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