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Top Forums UNIX for Advanced & Expert Users Does sync(2) block writes until completed? Post 302239838 by mschwage on Wednesday 24th of September 2008 01:59:56 PM
Old 09-24-2008
Does sync(2) block writes until completed?

Gentle readers,
I am trying to observe system behavior on our RHEL 5.2 machines. I notice that, it appears to me, based on random iterations of
Code:
dd if=/dev/zero of=/var/tmp/bigfile bs=1024 count=20000

...that if the pdflush is flushing buffers at the time of my write, my write will take about as long as
Code:
dd if=/dev/zero of=/var/tmp/bigfile bs=1024 count=20000 ; sync

This indicates to me that pdflush blocks all write()'s until the flush to disk is complete. The question is: am I correct?

Most of the time, the first dd (without the sync) is much faster than the second. By watching /proc/meminfo, I am able to see approximately when the sync initiated by pdflush takes place. This would be every 30 seconds, as my machine is not filling the disk buffers very quickly. We're talking only a few hundred kilobytes every 30 seconds.

Thanks.
-Mike
 

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GLWAITSYNC(3G)							    OpenGL 3.3							    GLWAITSYNC(3G)

NAME
glWaitSync - instruct the GL server to block until the specified sync object becomes signaled C SPECIFICATION
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); PARAMETERS
sync Specifies the sync object whose status to wait on. flags A bitfield controlling the command flushing behavior. flags may be zero. timeout Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. DESCRIPTION
glWaitSync causes the GL server to block and wait until sync becomes signaled. sync is the name of an existing sync object upon which to wait. flags and timeout are currently not used and must be set to zero and the special value GL_TIMEOUT_IGNORED, respectively[1]. glWaitSync will always wait no longer than an implementation-dependent timeout. The duration of this timeout in nanoseconds may be queried by calling glGet() with the parameter GL_MAX_SERVER_WAIT_TIMEOUT. There is currently no way to determine whether glWaitSync unblocked because the timeout expired or because the sync object being waited on was signaled. If an error occurs, glWaitSync does not cause the GL server to block. NOTES
glWaitSync is available only if the GL version is 3.2 or higher. ERRORS
GL_INVALID_OPERATION is generated if sync is not the name of a sync object. GL_INVALID_VALUE is generated if flags is not zero. GL_INVALID_VALUE is generated if timeout is not GL_TIMEOUT_IGNORED. SEE ALSO
glFenceSync(), glClientWaitSync() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. NOTES
1. flags and timeout are placeholders for anticipated future extensions of sync object capabilities. They must have these reserved values in order that existing code calling glWaitSync operate properly in the presence of such extensions. OpenGL 3.3 03/08/2011 GLWAITSYNC(3G)
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