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Top Forums Programming Introducing a new project for AI lovers Post 302236262 by aidin_36 on Monday 15th of September 2008 07:05:50 AM
Old 09-15-2008
Introducing a new project for AI lovers

Hi guys,

I'm the maintainer of Imperfect world of Robots, and I'm here to introduce this project to any AI lover. This is a free (as in freedom) software and release under the terms of GNU General Public License.

Although it belongs to the programming game category, it's not only about game. It simulate a world which these little, sweetie robots can live in it.

There's a difference between IWOR and other common programming games: In must of the programming games designed so far, its not that much important that how intelligence robots are. Winning or losing a game is depended on what strategy a certain robot uses. If condition changes, it will fail to win. In this imperfect world, must intelligence robot will live longer than the others, born more children and make a bigger generation.

As it mentioned on the site, the greatest feature of this project is its ability to let the robots cloning. But current release have not this ability, it's still incomplete. You can obtain latest release from download page of the website. We release monthly, so check it regularly!

If you have any question, suggestion, or find any bug, feel free to mail me: aidin.vf at gmail dot com.

Thanks for your kind attention.
 

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ROBOTS(6)							   Games Manual 							 ROBOTS(6)

NAME
robots - fight off villainous robots SYNOPSIS
/usr/games/robots [ -sjta ] [ scorefile ] DESCRIPTION
Robots pits you against evil robots, who are trying to kill you (which is why they are evil). Fortunately for you, even though they are evil, they are not very bright and have a habit of bumping into each other, thus destroying themselves. In order to survive, you must get them to kill each other off, since you have no offensive weaponry. Since you are stuck without offensive weaponry, you are endowed with one piece of defensive weaponry: a teleportation device. When two ro- bots run into each other or a junk pile, they die. If a robot runs into you, you die. When a robot dies, you get 10 points, and when all the robots die, you start on the next field. This keeps up until they finally get you. Robots are represented on the screen by a `+', the junk heaps from their collisions by a `*', and you (the good guy) by a `@'. The commands are: h move one square left l move one square right k move one square up j move one square down y move one square up and left u move one square up and right b move one square down and left n move one square down and right . (also space) do nothing for one turn HJKLBNYU run as far as possible in the given direction > do nothing for as long as possible t teleport to a random location w wait until you die or they all do q quit ^L redraw the screen All commands can be preceded by a count. If you use the `w' command and survive to the next level, you will get a bonus of 10% for each robot which died after you decided to wait. If you die, however, you get nothing. For all other commands, the program will save you from typos by stopping short of being eaten. How- ever, with `w' you take the risk of dying by miscalculation. Only five scores are allowed per user on the score file. If you make it into the score file, you will be shown the list at the end of the game. If an alternate score file is specified, that will be used instead of the standard file for scores. The options are -s Don't play, just show the score file -j Jump, i.e., when you run, don't show any intermediate positions; only show things at the end. This is useful on slow terminals. -t Teleport automatically when you have no other option. This is a little disconcerting until you get used to it, and then it is very nice. -a Advance into the higher levels directly, skipping the lower, easier levels. AUTHOR
Ken Arnold FILES
/usr/games/lib/robots_roll the score file BUGS
Bugs? You crazy, man?!? 4.3 Berkeley Distribution May 20, 1985 ROBOTS(6)
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