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Top Forums UNIX for Advanced & Expert Users Process based code vs. Thread based code Post 302234141 by rajuprade on Tuesday 9th of September 2008 07:45:23 AM
Old 09-09-2008
re

Hi ,
Mostly the diffrence is in execution time.threads require less time to execute,whereas the execution speed is more with processes.
you can get the user space/system space time using getrusage() function call.
By comparing the execution time you can decide between threads & processes.
But one more thing with threads you have to deal with synchronization.

best luck.
Raj






Quote:
Originally Posted by rkalyankumar
I am just wondering on which is the best way to write programs on UNIX. Which one is better from below:

a) Spawning threads per client connection/request?
b) fork-exec new processes per client connection/request?

Assume that I am doing some database system on linux which is supposed to run on unix systems as well.

The basic differences as I know are:

Using processes - have it's own address space, communicate using SysV/POSIX shared memory + semaphores etc & context switching is costly. Also implementing processes instead of threads is that process are more stable and reliable than threads. Just because if one thread malfunctions, the entire process would break.

On the other side, using thread the context switching is less cheaper compared to that of process context switches. No need for shared memory as the memory is shared and accessible by all threads with in the process & hence can avoid costly IPC mechanism's like SysV/POSIX shared memory and semaphores. Instead use simple mutexes and condition variables.

Being said all the above, I am still not in a position to decide up on which way to go i.e. use threads or use processes?

Please help.

Regards
Kalyan
 

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Net::Server::Fork(3)					User Contributed Perl Documentation				      Net::Server::Fork(3)

NAME
Net::Server::Fork - Net::Server personality SYNOPSIS
use base qw(Net::Server::Fork); sub process_request { #...code... } __PACKAGE__->run(); DESCRIPTION
Please read the pod on Net::Server first. This module is a personality, or extension, or sub class, of the Net::Server module. This personality binds to one or more ports and then waits for a client connection. When a connection is received, the server forks a child. The child handles the request and then closes. With the exception of parent/child signaling, this module will work (with basic functionality) on Win32 systems. ARGUMENTS
check_for_dead Number of seconds to wait before looking for dead children. This only takes place if the maximum number of child processes (max_servers) has been reached. Default is 60 seconds. max_servers The maximum number of children to fork. The server will not accept connections until there are free children. Default is 256 children. max_dequeue The maximum number of dequeue processes to start. If a value of zero or undef is given, no dequeue processes will be started. The number of running dequeue processes will be checked by the check_for_dead variable. check_for_dequeue Seconds to wait before forking off a dequeue process. It is intended to use the dequeue process to take care of items such as mail queues. If a value of undef is given, no dequeue processes will be started. CONFIGURATION FILE
See Net::Server. PROCESS FLOW
Process flow follows Net::Server until the post_accept phase. At this point a child is forked. The parent is immediately able to wait for another request. The child handles the request and then exits. HOOKS
The Fork server has the following hooks in addition to the hooks provided by the Net::Server base class. See Net::Server "$self->child_init_hook()" This hook is called just after the fork and after signals have been cleaned up. "$self->pre_accept_hook()" This hook occurs just before the accept is called. "$self->pre_fork_hook()" This hook occurs just after accept but before the fork. "$self->post_accept_hook()" This hook occurs in the child after the accept and fork. "$self->run_dequeue()" This hook only gets called in conjuction with the check_for_dequeue setting. HOT DEPLOY
Since version 2.000, the Fork server has accepted the TTIN and TTOU signals. When a TTIN is received, the max_servers is increased by 1. If a TTOU signal is received the max_servers is decreased by 1. This allows for adjusting the number of handling processes without having to restart the server. AUTHOR
Paul Seamons <paul@seamons.com> Rob Brown <bbb@cpan.org> SEE ALSO
Please see also Net::Server::INET, Net::Server::PreFork, Net::Server::MultiType, Net::Server::SIG Net::Server::Single perl v5.16.2 2012-06-19 Net::Server::Fork(3)
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