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Top Forums Shell Programming and Scripting how to make menu of result from egrep Post 302227537 by redoubtable on Thursday 21st of August 2008 11:16:51 AM
Old 08-21-2008
Although era's solution works perfectly there is also another way of creating menus using the dialog command with the --menu option.

dialog is a program which uses the ncurses API to create dialog boxes for shell scripts.

Here's an example of what you can achieve:
Code:
dialog --menu "Hello world\nstuff stuff stuff" 12 50 12 "Menu1" "desc1" "Menu2" "desc2" "Menu3" "desc3" "Menu4" "desc4"

There are lots of example uses of dialog.
 

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do_dialog(3alleg4)						  Allegro manual						do_dialog(3alleg4)

NAME
do_dialog - Basic dialog manager function. Allegro game programming library. SYNOPSIS
#include <allegro.h> int do_dialog(DIALOG *dialog, int focus_obj); DESCRIPTION
The basic dialog manager function. This displays a dialog (an array of dialog objects, terminated by one with a NULL dialog procedure), and sets the input focus to the focus_obj (-1 if you don't want anything to have the focus). It interprets user input and dispatches messages as they are required, until one of the dialog procedures tells it to close the dialog, at which point it returns the index of the object that caused it to exit, or until ESC is pressed, at which point it returns -1. SEE ALSO
popup_dialog(3alleg4), init_dialog(3alleg4), centre_dialog(3alleg4), set_dialog_color(3alleg4), find_dialog_focus(3alleg4), excus- tom(3alleg4), exgui(3alleg4), exrgbhsv(3alleg4) Allegro version 4.4.2 do_dialog(3alleg4)
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