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Full Discussion: access .so file in C and C++
Top Forums Programming access .so file in C and C++ Post 302227446 by amitp on Thursday 21st of August 2008 08:33:37 AM
Old 08-21-2008
access .so file in C and C++

Hi All,
I created a simple .so file in C program on Linux and accessed it from another C program; I was successful but when I tried to access the same .so file from C++ program it gave me error " undefined reference".

Now in new project I created another .so file in C++ program and accessed it from another CPP program; I was successful but when I tried to access same .so file from C program it gave me error "undefined reference "

What am I supposed to do If I want to access a C program .so file from CPP program or vice versa. Any hints Smilie

Thanks in advance..Smilie
 

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GLISPROGRAM(3G) 						    OpenGL 3.3							   GLISPROGRAM(3G)

NAME
glIsProgram - Determines if a name corresponds to a program object C SPECIFICATION
GLboolean glIsProgram(GLuint program); PARAMETERS
program Specifies a potential program object. DESCRIPTION
glIsProgram returns GL_TRUE if program is the name of a program object previously created with glCreateProgram() and not yet deleted with glDeleteProgram(). If program is zero or a non-zero value that is not the name of a program object, or if an error occurs, glIsProgram returns GL_FALSE. NOTES
No error is generated if program is not a valid program object name. A program object marked for deletion with glDeleteProgram() but still in use as part of current rendering state is still considered a program object and glIsProgram will return GL_TRUE. ASSOCIATED GETS
glGet() with the argument GL_CURRENT_PROGRAM glGetActiveAttrib() with arguments program and the index of an active attribute variable glGetActiveUniform() with arguments program and the index of an active uniform variable glGetAttachedShaders() with argument program glGetAttribLocation() with arguments program and the name of an attribute variable glGetProgram() with arguments program and the parameter to be queried glGetProgramInfoLog() with argument program glGetUniform() with arguments program and the location of a uniform variable glGetUniformLocation() with arguments program and the name of a uniform variable SEE ALSO
glAttachShader(), glBindAttribLocation(), glCreateProgram(), glDeleteProgram(), glDetachShader(), glLinkProgram(), glUniform(), glUseProgram(), glValidateProgram() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLISPROGRAM(3G)
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