08-18-2008
You will have to create a wrapper program. This is a program that defines all of the data objects required, plus it calls each of the functions, in the correct order, to do what you want.
10 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
Hello,
I have 8 sql loader scripts which produce ".bad" file if there is any errors, how can I join the contents of these files together in one column?
file 1
CA-94061-TSS Tkb Sport Shop
CA-95133-V Vollyrite ... (3 Replies)
Discussion started by: jack1981
3 Replies
2. Shell Programming and Scripting
Hi,
I want to select columns from multiple files and combine them in one file. The files are simulation-data-files with 23 columns each and about 50 rows. I now use:
cut -f 11 Sweep?wing-30?scale=0.?0?fan2?.txt | pr -3 | awk '{printf("\n%s\t%s\t%s",$1,$2,$3)}' > ../Data_Processed/output.txtI... (1 Reply)
Discussion started by: isgoed
1 Replies
3. Shell Programming and Scripting
Hello,
I have a number of tab delimited data files consists of two columns. Like that:
File1
800.000000 0.002744
799.000000 0.002517
798.000000 0.002836
797.000000 0.002553
FIle2
800.000000 0.000261
799.000000 0.000001
798.000000 0.000551
797.000000 0.000275
File3... (19 Replies)
Discussion started by: erden
19 Replies
4. Shell Programming and Scripting
Hello,
I am new to unix and need help with a problem. I have 2 files each containing multiple columns of information ie;
File 1 :
A B C D E
1 2 3 4 5
File 2 :
F G
6 7
I would like to merge the information from File 2 to File 1 so that the data reads as follows;
File 1:
A... (4 Replies)
Discussion started by: crunchie
4 Replies
5. Shell Programming and Scripting
I have been working of this script for a very long time and I have searched the internet for direction but I am stuck here.
I have about 3000 files with two columns each. The length of each file is 50000. Each of these files is named this way b.4, b.5, b.6, b.7, b.8, b.9, b.10, b.11, b.12... (10 Replies)
Discussion started by: iconig
10 Replies
6. Shell Programming and Scripting
Hi guys,
I have very basic linux experience so I need some help with a problem.
I have 3 files from which I want to extract columns based on common fields between them.
File1:
--- rs74078040 NA 51288690 T G 461652 0.99223 0.53611 3
--- rs77209296 NA 51303525 T G 461843 0.98973 0.60837 3... (10 Replies)
Discussion started by: bartman2099
10 Replies
7. Shell Programming and Scripting
I just tried following
ls *.dat|sort -t"_" -k2n,2|while read f1 && read f2; do
awk '{print}' $f1
awk FNR==1'{print $1,$2,$3,$4,$5,"*","*","*" }' OFS="\t" $f2
awk '{print}' $f2
donegot following result
18-Dec-1983 11:45:00 AM 18.692 84.672 0 25.4 24
18-Dec-1983 ... (3 Replies)
Discussion started by: Akshay Hegde
3 Replies
8. Shell Programming and Scripting
Hi,
I'm not a regular coder but some times I write some basic perl script, hence Perl is bit difficult for me :).
I'm merging two files a.txt and b.txt into c.txt:
a.txt
------
x001;frtb70;xyz;109
x001;frvt65;sec;239
x003;wqax34;jul;659
x004;yhud43;yhn;760
b.txt
------... (8 Replies)
Discussion started by: Lokesha
8 Replies
9. Shell Programming and Scripting
Hello guys,
I have 2 CSV files which goes like this:
CSV1:
Breaking.csv:
UTF-8
"Name","Description","Occupation","Email"
"Walter White","","Chemistry Teacher","w.w@bb.com"
"Jessie Pinkman","","Junkie","j.p@bb.com"
"Hank Schrader","","DEA Agent","h.s@bb.com"
CSV2:
Bad.csv... (7 Replies)
Discussion started by: jeffreybsu
7 Replies
10. Shell Programming and Scripting
Hi guys,
could you please help me with this?
I have multiple files with this structure:
file1
xxx1 1.0
xxx2 3.5
xxx3 2.4
xxx4 3.0
…
xxx1890 5.7
file2
xxx1 8.0
xxx3 7.5
xxx4 5.5
…. (4 Replies)
Discussion started by: coppuca
4 Replies
LEARN ABOUT OSX
glattachshader
GLATTACHSHADER(3G) OpenGL 3.3 GLATTACHSHADER(3G)
NAME
glAttachShader - Attaches a shader object to a program object
C SPECIFICATION
void glAttachShader(GLuint program, GLuint shader);
PARAMETERS
program
Specifies the program object to which a shader object will be attached.
shader
Specifies the shader object that is to be attached.
DESCRIPTION
In order to create a complete shader program, there must be a way to specify the list of things that will be linked together. Program
objects provide this mechanism. Shaders that are to be linked together in a program object must first be attached to that program object.
glAttachShader attaches the shader object specified by shader to the program object specified by program. This indicates that shader will
be included in link operations that will be performed on program.
All operations that can be performed on a shader object are valid whether or not the shader object is attached to a program object. It is
permissible to attach a shader object to a program object before source code has been loaded into the shader object or before the shader
object has been compiled. It is permissible to attach multiple shader objects of the same type because each may contain a portion of the
complete shader. It is also permissible to attach a shader object to more than one program object. If a shader object is deleted while it
is attached to a program object, it will be flagged for deletion, and deletion will not occur until glDetachShader() is called to detach it
from all program objects to which it is attached.
ERRORS
GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if shader is not a shader object.
GL_INVALID_OPERATION is generated if shader is already attached to program.
ASSOCIATED GETS
glGetAttachedShaders() with the handle of a valid program object
glGetShaderInfoLog()
glGetShaderSource()
glIsProgram()
glIsShader()
SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource()
COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLATTACHSHADER(3G)