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Full Discussion: Real Packet Counter
Top Forums Programming Real Packet Counter Post 302222993 by galaxy.ice on Friday 8th of August 2008 05:15:35 AM
Old 08-08-2008
Data Real Packet Counter

Hello Experts, I want to program a realtime Packet counter, that is consist of two threads, first is packet counter engine and second is a (QTWidget)QT gui program(main process) for painting a real time chart, which classes or events are suitable for doing that? (OpenGL or Paint event or ...).note that it must be capable to updating itself in a loop.
also, I made thread in a widget constructor, how can I pass data from thread function to a widget method, instantly, repeatly?
TNX ?(
 

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Wx::Thread(3)						User Contributed Perl Documentation					     Wx::Thread(3)

NAME
Thread - using wxPerl with threads SYNOPSIS
# the order of these use()s is important use threads; use threads::shared; use Wx; my $DONE_EVENT : shared = Wx::NewEventType; my $worker = threads->create( &work ); # create frames, etc my $frame = Wx::Frame->new( ... ); EVT_COMMAND( $frame, -1, $DONE_EVENT, &done ); $app->MainLoop; sub done { my( $frame, $event ) = @_; print $event->GetData; } sub work { # ... do stuff, create a shared $result value my $threvent = new Wx::PlThreadEvent( -1, $DONE_EVENT, $result ); Wx::PostEvent( $frame, $threvent ); } # event handler sub OnCreateThread { # @_ = () is necessary to avoid "Scalars leaked" my( $self, $event ) = @_; @_ = (); threads->create( ... ); } DESCRIPTION
Threaded GUI application are somewhat different from non-GUI threaded applications in that the main thread (which runs the GUI) must never block. Also, in wxWidgets, no thread other than the main thread can manipulate GUI objects. This leads to a hybrid model where worker threads must send events to the main thread in order to change the GUI state or signal their termination. Order of module loading It's necessary for "use Wx" to happen after <use threads::shared>. Sending events from worker threads "Wx::PlThreadEvent" can be used to communicate between worker and GUI threads. The event can carry a shared value between threads. my $DONE_EVENT : shared = Wx::NewEventType; sub work { # ... do some stuff my $progress = new Wx::PlThreadEvent( -1, $DONE_EVENT, $progress ); Wx::PostEvent( $frame, $progress ); # ... do stuff, create a shared $result value my $end = new Wx::PlThreadEvent( -1, $DONE_EVENT, $result ); Wx::PostEvent( $frame, $end ); } The target of the event can be any "Wx::EvtHandler" Receiving events from worker threads "Wx::PlThreadEvent" is a command event and can be handled as such. The "->GetData" method can be used to retrieve the shared data contained inside the event. my $DONE_EVENT : shared = Wx::NewEventType; EVT_COMMAND( $frame, -1, $DONE_EVENT, &done ); sub done { my( $frame, $event ) = @_; print $event->GetData; } Creating new threads Creating new threads from event handlers works without problems except from a little snag. In order not to trigger a bug in the Perl interpreter, all event handler that directly or indirectly cause a thread creation must clean @_ before starting the thread. For example: sub OnCreateThread { my( $self, $event ) = @_; @_ = (); threads->create( ... ); } failure to do that will cause "scalars leaked" warnings from the Perl interpreter. perl v5.10.0 2007-04-28 Wx::Thread(3)
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