07-31-2008
Thanks for that it works. However what is the best way for?
The sed command has helped in extracting the data I want, however, I lose some of formating i.e. spaces in words. It appears that is what is causing the problem. If I convert the data using sed s'/[^a-zA-Z0-9]//g' it gets the data I want. If I convert using s'/[^a-zA-Z0-9<>:]//g' it too gets the data I want. However when I convert the data using s'/[^a-zA-Z0-9<>: ]//g' that's when I hit the problem. So is there a way of subsituting the space with some character, extarct the data I am intrested in and then converting the character back to space?
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LEARN ABOUT DEBIAN
sobytestream
SoByteStream(3IV)() SoByteStream(3IV)()
NAME
SoByteStream -- converts scene graph objects to character byte streams
INHERITS FROM
SoByteStream
SYNOPSIS
#include <Inventor/misc/SoByteStream.h>
Methods from class SoByteStream:
SoByteStream()
~SoByteStream()
void convert(SoNode *node, SbBool binaryFormat = TRUE)
void convert(SoPath *path, SbBool binaryFormat = TRUE)
void convert(SoPathList *pathList, SbBool binaryFormat = TRUE)
void * getData()
uint32_t getNumBytes()
static SoPathList * unconvert(SoByteStream *byteStream)
static SoPathList * unconvert(void *data, uint32_t numBytes)
DESCRIPTION
This class creates a byte stream representation of a scene graph, using an SoWriteAction to write path lists to an in-memory buffer. Byte
streams are commonly used to transfer data in copy and paste operations. (The SoXtClipboard class passes SoByteStream data during copy and
paste.)
METHODS
SoByteStream()
~SoByteStream()
Constructor and destructor.
void convert(SoNode *node, SbBool binaryFormat = TRUE)
void convert(SoPath *path, SbBool binaryFormat = TRUE)
void convert(SoPathList *pathList, SbBool binaryFormat = TRUE)
These convert the passed scene graph object(s) into a byte stream. The caller may specify whether the byte stream is written in binary
(TRUE) or ASCII (FALSE) format, and can pass the object(s) by node, path, or pathList.
void * getData()
uint32_t getNumBytes()
These return the data and number of bytes from the last convert() operation. This byte stream format is well suited to data transfers,
like copy and paste.
static SoPathList * unconvert(SoByteStream *byteStream)
static SoPathList * unconvert(void *data, uint32_t numBytes)
These take byte stream data and unconvert it back to scene graph objects. The objects are returned in a path list.
SEE ALSO
SoXtClipboard
SoByteStream(3IV)()