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Special Forums News, Links, Events and Announcements UNIX and Linux RSS News Games as Skins for Online Tests Post 302217197 by Linux Bot on Tuesday 22nd of July 2008 07:00:04 AM
Old 07-22-2008
Games as Skins for Online Tests

HPL-2008-92 Games as Skins for Online Tests - Ramani, Srinivasan; Sirigiri, Venkatagiri; Panigrahi, Nila Lohita ; Sabharwal, Shikha
Keyword(s): multiplayer and social game development, collaboration competition and community, foundation and theory for design
Abstract: Games play a dual role: they test the player's competence, and at the same time provide learning opportunities. They offer a simple form of a reward - the pleasure of playing, without serious consequences for failure. Tests can be converted into games. In this context, it is valuable to create rich ...
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between(6)							       Games								between(6)

NAME
between - a game about consciousness and isolation SYNOPSIS
between DESCRIPTION
Between is a video game written by Jason Rohrer about consciousness and isolation. Between is a multiplayer-only art game. As a result, some people like it, many people do not get it and some people hate it. Search the internet for the author's name and the game title to find some discussion about the game before dismissing it. Some sample discussions and reactions are listed below. You can play Between with a friend or stranger over the Internet. Both players will see a field, sky, clouds, a square structure and a shimmering tower. The interface reveals the initial controls (reference below). The players place red-green-blue blocks on the field and pile them upwards. Placing blocks over the shimmering tower causes pleasant tones while the colours match. Soon enough the players will not be able to match any more blocks with the complex patterns and colour variety in the tower. To the left is a bed indicating sleep. To the right is a bright room indicating wakefulness. Cycling through the dream and wakefulness states gives players three different realities in which to build the shimmering tower. Eventually in the state between dream and reality, mysterious interactions between the two players block placements and reality cycling patterns will result in blocks with new colours and patterns appearing on the field. These new blocks can then be used to match more and more of the shimmering tower over time... The most interesting part about this game is the emotions it evokes within the player of the game. The ultra-low-res pixel art helps here, by not being too distracting and by leaving plenty room for viewer interpretation. USAGE
Between has no command-line options. The left and right arrow keys move left and right. The spacebar is used to place or grab blocks. The b/n keys are used to change the colour of the placed blocks. The s/w keys are used to sleep/wake the player. The Esc key is used to quit the game. The game resolution and use of fullscreen or a window can be set by editing the files in /etc/between. SEE ALSO
The website: http://www.esquire.com/features/best-and-brightest-2008/rohrer-game http://www.destructoid.com/jason-rohrer-s-new-game-between-is-out-111382.phtml http://mile222.com/2008/11/jason-rohrers-latest-game-between-leaves-me-unenthused/ http://www.gamasutra.com/view/feature/3853/persuasive_games_disjunctive_play.php http://www.gamerswithjobs.com/node/42515 http://kotaku.com/5096755/disjunctive-play-and-otherness-between December 2010 between(6)
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