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Full Discussion: Attachments
Contact Us Post Here to Contact Site Administrators and Moderators Attachments Post 302212332 by Neo on Monday 7th of July 2008 07:38:49 AM
Old 07-07-2008
Quote:
Originally Posted by reborg
Jim, that would be ~300GB since Jan 1, 2008 but that's only the half of it, we also have to pay for bandwidth.

Anyway there is absolutely no way we could do this. As pointed out there are too many security concerns both through direct misuse and through the inappropriate disclosure of information on other systems.
I agree with reborg on this.

We could offer a value added service like this; but folks would have to pay for it. We would have to provide the storage, the bandwidth, and the security for the files, including user agreements, etc.

This is all doable, but not under the current "free model" for the forums. This would be a commercial service, and not "free" or "cheap".

I suspect Mr. Incredible would like all this service and service management for free, and that is why reborg closed the thread. I reopened the thread because I am interested in knowing how folks would propose "someone" provide this service (not necessarily this site).
 

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GLFRAMEBUFFERTEXTURE(3G)					    OpenGL 3.3						  GLFRAMEBUFFERTEXTURE(3G)

NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); PARAMETERS
target Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. attachment Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. texture Specifies the texture object to attach to the framebuffer attachment point named by attachment. level Specifies the mipmap level of texture to attach. layer Specifies the layer of texture to attach. DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture. NOTES
glFramebufferTextureLayer is available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens. GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens. GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object. GL_INVALID_VALUE is generated if texture is not zero and layer is negative. GL_INVALID_OPERATION is generated if zero is bound to target. GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture. SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLFRAMEBUFFERTEXTURE(3G)
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