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Full Discussion: Attachments
Contact Us Post Here to Contact Site Administrators and Moderators Attachments Post 302212177 by jim mcnamara on Sunday 6th of July 2008 07:46:27 PM
Old 07-06-2008
I think that size requirement of > 20MB is beyond way too steep.

Why would you want to post a core file, for example? Aside from the obvious security problems, if every new user here since January 2008 posted one core file only, the server would likely run out of space. Neo knows exact numbers, my estimate could be inflated. But I'm thinking it would be like ~1TB to do that.

For a post to be useful, attachments would have to "stay" as long as anyone can view the post. Would you be personally willing to host nnTB of storage over five years for something like your suggestions? I cannot.
 

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GLFRAMEBUFFERTEXTURE(3G)					  [FIXME: manual]					  GLFRAMEBUFFERTEXTURE(3G)

NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); PARAMETERS
target Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. attachment Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. texture Specifies the texture object to attach to the framebuffer attachment point named by attachment. level Specifies the mipmap level of texture to attach. layer Specifies the layer of texture to attach. DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture. ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens. GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens. GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object. GL_INVALID_VALUE is generated if texture is not zero and layer is negative. GL_INVALID_OPERATION is generated if zero is bound to target. GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture. SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLFRAMEBUFFERTEXTURE(3G)
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