[help]Delete or replace text in multiple file and multiple directory
here's the case :
almost of php/html file on my site has added the text :
I don't know how this happen, so i want to remove above text from all of my php/html.
i have tried this following script :
Above script was works but only in the directory where i run the script, i want all files in subdirectory too, anyone can help me?
Hello all
I need to search and replace in multiple files that are in directory hierarchy
Im using the :
find . -name "*.dsp" -print | xargs grep -n -o Test.lib" , I like to be able to replace every instance of Test.lib
with empty space .
how can I write one liner that does this ? (3 Replies)
I would like to know code that will delete multiple text from a comma delimited file. For example, how would the comma delimited file below delete the word 'PEST' in Perl language (previously an excel file that was converted to a csv and the last column was PEST):
1, 2,43,34, bosx,PEST
1,... (1 Reply)
Ok guys,
If anyone could help me out on this puppy I'd be very appreciative!
Here's the scenario
I have a string for example :
<img src=BLANK_IMG border=0 width=221 height=12>
or
<img src=IMG border=0 height=12 width=221 >
or anything else really....
need to basically change each... (10 Replies)
Dear all
My task is to replace a strings in multiple files.
filename: file1
I can use sed to replace abc.server.com to unix.server.org
e.g. sed 's/abc.server.com/unix.server.org/g file1 > newfile1
I have 2 questions. How do I
directly save file1 instead of append to newfile1. I... (1 Reply)
I need to replace a piece of text in many files, recursively, in a way that doesn't duplicate the files. How would I do that?
The closest I've come is
grep -rl "text" * | sed -e 's/home1/home2/g'
but that just replaces the filename. (2 Replies)
I need to replace (delete) a text block in a bunch of files, its a html table, almost at the end of pages but the location varies.
In Windows I used Filemonkey, but nothing like that in Unix?
There is replace from mysql, but how does it deal with newlines?
sed only works with single lines,... (6 Replies)
can anyone please help me in the below scenario:
File1:
Hello1
Hello1
i want to use sed to replace multiple occurances of Hello1 in file 1 to welcome.
Thanks a ton for the help (9 Replies)
I need to update about 2400 files in a directory subtree, with a new directory path inside the files
I need to change this occurence in all files: /d2/R12AB/VIS/apps/tech_st/10.1.2
with this: /u01/PROD/apps/apps_st/10.1.3
I know how to change single words using "find . -type f -print0 |... (6 Replies)
I need help.
I have to delete multiple directories inside a directory that are two weeks old.
Example: Today is July 09, 2012
Folder1 > folder1 (created June 4, 2012) -- should be deleted
> folder2 (created June 2, 2012) -- should be deleted
> folder3 (created... (4 Replies)
Hi,
I have a file containing list of strings like
i:
Pink
Yellow
Green
and I have file having list of file names in a directory
j :
a
b
c
d
Where j contains of a ,b,c,d are as follows
a:
Pink (3 Replies)
Discussion started by: madabhg
3 Replies
LEARN ABOUT DEBIAN
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat - Stores surface format information
STRUCTURE DEFINITION
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)