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Top Forums Shell Programming and Scripting One doubt Post 302210003 by Perderabo on Sunday 29th of June 2008 04:17:34 PM
Old 06-29-2008
top usually runs to a tty in full screen mode. Every so often it repaints the screen by updating only the characters that changed. It jumps around the screen to do this. And it typically runs forever until you tell it to stop. These are some of the problems you will have. Some versions of top have options to make top usable like you want. On linux it would: the -b and -n options. Look at your man page foe top to see if you have something like that.
 

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persp_project(3alleg4)						  Allegro manual					    persp_project(3alleg4)

NAME
persp_project, persp_project_f - Projects a 3d point into 2d screen space. Allegro game programming library. SYNOPSIS
#include <allegro.h> void persp_project(fixed x, fixed y, fixed z, fixed *xout, fixed *yout); void persp_project_f(float x, float y, float z, float *xout, float *yout); DESCRIPTION
Projects the 3d point (x, y, z) into 2d screen space, storing the result in (*xout, *yout) and using the scaling parameters previously set by calling set_projection_viewport(). This function projects from the normalized viewing pyramid, which has a camera at the origin and fac- ing along the positive z axis. The x axis runs left/right, y runs up/down, and z increases with depth into the screen. The camera has a 90 degree field of view, ie. points on the planes x=z and -x=z will map onto the left and right edges of the screen, and the planes y=z and -y=z map to the top and bottom of the screen. If you want a different field of view or camera location, you should transform all your objects with an appropriate viewing matrix, eg. to get the effect of panning the camera 10 degrees to the left, rotate all your objects 10 degrees to the right. SEE ALSO
set_projection_viewport(3alleg4), get_camera_matrix(3alleg4), ex3d(3alleg4), exstars(3alleg4) Allegro version 4.4.2 persp_project(3alleg4)
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