06-29-2008
6 More Discussions You Might Find Interesting
1. UNIX for Dummies Questions & Answers
I have this unix version 3.0
"UNIX_SV server 4.0 3.0 3425 Pentium II(TM)-ISA/PCI"
can i delete or disable the system generated account as "daemon";"uucp";"sys";"adm";"listen";"bin"
and if yes how can i do it?
Regards (1 Reply)
Discussion started by: sak900354
1 Replies
2. Forum Support Area for Unregistered Users & Account Problems
Hi,
Can you tell me the instructions to delete my account from unix.com if I dont want to continue it anymore because I have an already existing account and this one was created by mistake.
Regards,
Raj Kumar Arora
email address removed (2 Replies)
Discussion started by: Raj Kumar Aora
2 Replies
3. Post Here to Contact Site Administrators and Moderators
Delete my account, please. Many thanks and best wishes with the forum. :] (1 Reply)
Discussion started by: BSRadcliffe
1 Replies
4. Post Here to Contact Site Administrators and Moderators
Can you please delete the account or the threads started by me please.
I really appreciate it. (1 Reply)
Discussion started by: ravis83
1 Replies
5. Post Here to Contact Site Administrators and Moderators
Hi,
I want to change my user name.And if that is not possible can u please close the account so that i can create a new account with other user name.
Regards,
Jyothi (3 Replies)
Discussion started by: jyothi_wipro
3 Replies
6. Post Here to Contact Site Administrators and Moderators
can`t find an option to do this.... (1 Reply)
Discussion started by: spacevoid8
1 Replies
LEARN ABOUT OSX
gldeleteframebuffers
GLDELETEFRAMEBUFFERS(3G) OpenGL 3.3 GLDELETEFRAMEBUFFERS(3G)
NAME
glDeleteFramebuffers - delete framebuffer objects
C SPECIFICATION
void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers);
PARAMETERS
n
Specifies the number of framebuffer objects to be deleted.
framebuffers
A pointer to an array containing n framebuffer objects to be deleted.
DESCRIPTION
glDeleteFramebuffers deletes the n framebuffer objects whose names are stored in the array addressed by framebuffers. The name zero is
reserved by the GL and is silently ignored, should it occur in framebuffers, as are other unused names. Once a framebuffer object is
deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets
GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER is deleted, it is as though glBindFramebuffer() had been executed with the corresponding target
and framebuffer zero.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glCheckFramebufferStatus()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLDELETEFRAMEBUFFERS(3G)