06-26-2008
Sorting using count, grep and count
Hi,
I trying to sort information in a file by making count for every object. For example:
A
B
A
D
A
B
C
i would like to sort out count for each object (A's, B's and etc) but in actual case i dont know the object but i know the position ofthe object. do i need to use array as well? Any help would be great.
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LEARN ABOUT DEBIAN
glgetattachedshaders
GLGETATTACHEDSHADERS(3G) [FIXME: manual] GLGETATTACHEDSHADERS(3G)
NAME
glGetAttachedShaders - Returns the handles of the shader objects attached to a program object
C SPECIFICATION
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
PARAMETERS
program
Specifies the program object to be queried.
maxCount
Specifies the size of the array for storing the returned object names.
count
Returns the number of names actually returned in objects.
shaders
Specifies an array that is used to return the names of attached shader objects.
DESCRIPTION
glGetAttachedShaders returns the names of the shader objects attached to program. The names of shader objects that are attached to program
will be returned in shaders. The actual number of shader names written into shaders is returned in count. If no shader objects are
attached to program, count is set to 0. The maximum number of shader names that may be returned in shaders is specified by maxCount.
If the number of names actually returned is not required (for instance, if it has just been obtained by calling glGetProgram()), a value of
NULL may be passed for count. If no shader objects are attached to program, a value of 0 will be returned in count. The actual number of
attached shaders can be obtained by calling glGetProgram() with the value GL_ATTACHED_SHADERS.
ERRORS
GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_VALUE is generated if maxCount is less than 0.
ASSOCIATED GETS
glGetProgram() with argument GL_ATTACHED_SHADERS
glIsProgram()
SEE ALSO
glAttachShader(), glDetachShader() .
.SH "COPYRIGHT"
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLGETATTACHEDSHADERS(3G)