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Full Discussion: multithreading on OSX
Top Forums Programming multithreading on OSX Post 302209383 by eBay on Thursday 26th of June 2008 07:25:05 PM
Old 06-26-2008
OT: A Helpful Class

I've been out of the game for a while with C++ but as I read your post, I was reminded of some classes I wrote to manage multiple threads. Also, Bartosz Milewski of Reliable Software - Creators of the distributed version control system, Code Co-op wrote a really cool critical section class wrapper that totally protects against accidentally leaving a lock in place. His discussion of how resource management is the key to reliable message driven software was well done and he had numerous ways to protect against leaving resources open or laying around that would cause memory leaks or hangs. Here it is:
Code:
// CriticalSection.h
// 
// A class using Resource Management technique(RM: see 
// http://www.relisoft.com/resource/resource.html for
// discussion) to handle critical section code that 
// guarantees no memory leaks or open locks.
//
// Revision Log
//
// Date       Who SAR     Notes
// ========== === ======= =====================================
//                        (c) Reliable Software, 1997, 98
//                        Bartosz Milewski, www.relisoft.com
// 

#ifdef SAMPLE_CODE

   // somewhere with the resource to protect
   CCriticalSection _critSect;

   // later in the code...
   {
      CLock lock(_critSect);
      // perform action which may throw
      myVar += 10;
      // guaranteed automatic destructor of lock
      // when it goes out of scope
   }
}
#endif


#ifndef RFC_CRITICAL_SECTION_H
#define RFC_CRITICAL_SECTION_H

#include <windows.h>

class CCriticalSection
{
   friend class CLock;
public:
   CCriticalSection() { InitializeCriticalSection(&_critSectStruct); }
   ~CCriticalSection() { DeleteCriticalSection(&_critSectStruct); }
private: 
   // these must only be used by CLock object, never directly
   void Enter() { EnterCriticalSection(&_critSectStruct); }
   void Leave() { LeaveCriticalSection(&_critSectStruct); }

   CCriticalSection(CCriticalSection& o); // not allowed
   CCriticalSection& operator=(CCriticalSection& o); // not allowed

   CRITICAL_SECTION _critSectStruct;
};

class CLock 
{
public:
    CLock(CCriticalSection& critSect) 
        : _critSectObj(critSect) 
    {
        _critSectObj.Enter();
    }
    ~CLock()
    {
        _critSectObj.Leave();
    }
private:
    CCriticalSection & _critSectObj;
};

#endif

 

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Wx::Thread(3)						User Contributed Perl Documentation					     Wx::Thread(3)

NAME
Thread - using wxPerl with threads SYNOPSIS
# the order of these use()s is important use threads; use threads::shared; use Wx; my $DONE_EVENT : shared = Wx::NewEventType; my $worker = threads->create( &work ); # create frames, etc my $frame = Wx::Frame->new( ... ); EVT_COMMAND( $frame, -1, $DONE_EVENT, &done ); $app->MainLoop; sub done { my( $frame, $event ) = @_; print $event->GetData; } sub work { # ... do stuff, create a shared $result value my $threvent = new Wx::PlThreadEvent( -1, $DONE_EVENT, $result ); Wx::PostEvent( $frame, $threvent ); } # event handler sub OnCreateThread { # @_ = () is necessary to avoid "Scalars leaked" my( $self, $event ) = @_; @_ = (); threads->create( ... ); } DESCRIPTION
Threaded GUI application are somewhat different from non-GUI threaded applications in that the main thread (which runs the GUI) must never block. Also, in wxWidgets, no thread other than the main thread can manipulate GUI objects. This leads to a hybrid model where worker threads must send events to the main thread in order to change the GUI state or signal their termination. Order of module loading It's necessary for "use Wx" to happen after <use threads::shared>. Sending events from worker threads "Wx::PlThreadEvent" can be used to communicate between worker and GUI threads. The event can carry a shared value between threads. my $DONE_EVENT : shared = Wx::NewEventType; sub work { # ... do some stuff my $progress = new Wx::PlThreadEvent( -1, $DONE_EVENT, $progress ); Wx::PostEvent( $frame, $progress ); # ... do stuff, create a shared $result value my $end = new Wx::PlThreadEvent( -1, $DONE_EVENT, $result ); Wx::PostEvent( $frame, $end ); } The target of the event can be any "Wx::EvtHandler" Receiving events from worker threads "Wx::PlThreadEvent" is a command event and can be handled as such. The "->GetData" method can be used to retrieve the shared data contained inside the event. my $DONE_EVENT : shared = Wx::NewEventType; EVT_COMMAND( $frame, -1, $DONE_EVENT, &done ); sub done { my( $frame, $event ) = @_; print $event->GetData; } Creating new threads Creating new threads from event handlers works without problems except from a little snag. In order not to trigger a bug in the Perl interpreter, all event handler that directly or indirectly cause a thread creation must clean @_ before starting the thread. For example: sub OnCreateThread { my( $self, $event ) = @_; @_ = (); threads->create( ... ); } failure to do that will cause "scalars leaked" warnings from the Perl interpreter. perl v5.10.0 2007-04-28 Wx::Thread(3)
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