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Full Discussion: How to compare binaries
Operating Systems Solaris How to compare binaries Post 302199233 by mblank on Monday 26th of May 2008 07:05:17 AM
Old 05-26-2008
Quote:
Originally Posted by jlliagre
Why are the binaries different if the same source code is compiled with the same compiler options ?

Hopefully !

Did you try "gstrip --strip-all" with Solaris ?
When compiled with "-g" option, binaries are different because they contain e.g. paths to the source. So if the code is compiled in two different directories, the binaries differ.

The system does not have gstrip.

So my question is how to find out that the binaries are created from the same source.
 

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GLSHADERBINARY(3G)						  [FIXME: manual]						GLSHADERBINARY(3G)

NAME
glShaderBinary - load pre-compiled shader binaries C SPECIFICATION
void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); PARAMETERS
count Specifies the number of shader object handles contained in shaders. shaders Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. binaryFormat Specifies the format of the shader binaries contained in binary. binary Specifies the address of an array of bytes containing pre-compiled binary shader code. length Specifies the length of the array whose address is given in binary. DESCRIPTION
glShaderBinary loads pre-compiled shader binary code into the count shader objects whose handles are given in shaders. binary points to length bytes of binary shader code stored in client memory. binaryFormat specifies the format of the pre-compiled code. The binary image contained in binary will be decoded according to the extension specification defining the specified binaryFormat token. OpenGL does not define any specific binary formats, but it does provide a mechanism to obtain token vaues for such formats provided by such extensions. Depending on the types of the shader objects in shaders, glShaderBinary will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized pair of vertex and fragment shaders stored in the same binary. ERRORS
GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same shader object. GL_INVALID_ENUM is generated if binaryFormat is not an accepted value. GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat. ASSOCIATED GETS
glGet() with parameter GL_NUM_SHADER_BINARY_FORMATS. glGet() with parameter GL_SHADER_BINARY_FORMATS. SEE ALSO
glGetProgram(), glGetProgramBinary(), glProgramBinary() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLSHADERBINARY(3G)
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