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Full Discussion: options used in ./configure
Operating Systems Linux options used in ./configure Post 302194910 by Annihilannic on Wednesday 14th of May 2008 02:02:49 AM
Old 05-14-2008
I don't believe there is a standard way. Some programmes are helpful and give you information about the options used when they were compiled, for example see lsof -v.

ETA: Perhaps if you located the srpm you would have more clues in there.
 

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get_compiled_sprite(3alleg4)					  Allegro manual				      get_compiled_sprite(3alleg4)

NAME
get_compiled_sprite - Creates a compiled sprite using a bitmap as source. Allegro game programming library. SYNOPSIS
#include <allegro.h> COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int planar); DESCRIPTION
Creates a compiled sprite based on the specified bitmap (which must be a memory bitmap). Compiled sprites are device-dependent, so you have to specify whether to compile it into a linear or planar format. Pass FALSE as the second parameter if you are going to be drawing it onto memory bitmaps or mode 13h and SVGA screen bitmaps, and pass TRUE if you are going to draw it onto mode-X or Xtended mode screen bitmaps. Example: COMPILED_SPRITE *cspr; BITMAP *bmp; ... /* Create compiled sprite from an existent bitmap. */ cspr = get_compiled_sprite(bmp, 0); if (!cspr) abort_on_error("Couldn't create compiled sprite!"); /* We don't need the bitmap any more.*/ destroy_bitmap(bmp); /* Use the compiled sprite. */ ... /* Destroy it when we don't need it any more. */ destroy_compiled_sprite(cspr); Returns a pointer to the created compiled sprite, or NULL if the compiled sprite could not be created. Remember to free this compiled sprite later to avoid memory leaks. SEE ALSO
draw_compiled_sprite(3alleg4), destroy_compiled_sprite(3alleg4) Allegro version 4.4.2 get_compiled_sprite(3alleg4)
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