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Top Forums Shell Programming and Scripting dialog menu script. please HELP Post 302191600 by claudlu on Saturday 3rd of May 2008 02:20:46 PM
Old 05-03-2008
dialog menu script. please HELP

hello.

i want to create a useradd dialog menu.
i cannot make a single menu with 4 box inputs ( user, pass, fullname, shell ) because the dialog utility is either limited or either i know to less about using the dialog utility.
from what i see it only allows me to post these 4 boxes one by one, i mean first i input the user, i hit enter, a new dialog box apears for password, again i hit enter for fullname, etc.

can't i just use dialog to build more boxes in a single menu interface ? like anaconda does on redhat for example.

thanks.
 

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Dialog(3I)						    InterViews Reference Manual 						Dialog(3I)

NAME
Dialog - popup dialog interactor SYNOPSIS
#include <InterViews/dialog.h> DESCRIPTION
A dialog is an interactor that handles input for a dialog box. The dialog layout is specified by a separate interactor passed to the dia- log constructor. The dialog completes when the value of an associated button state becomes non-zero. This button state is typically set by one or more buttons in the component interactor. PUBLIC OPERATIONS
Dialog(ButtonState*, Interactor*, Alignment = Center) Construct a new dialog with the given button state and interactor. The alignment is used by the Popup operation. virtual boolean Accept() Set the dialog button state to zero and loop reading events until the button state's value becomes non-zero. Each event is passed to is target's Handle operation. Return true if the value is one, false otherwise. virtual boolean Popup(Event&, boolean placed = true) Insert the dialog into the world associated with the given event. If placed is true, align the dialog around the event's (x, y) coordinate. Otherwise, the dialog is inserted without specifying a position. Popup then calls the Accept operation and returns its value. SEE ALSO
Button(3I), Interactor(3I), World(3I) InterViews 11 August 1988 Dialog(3I)
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